He's not dropping the ball. He's not giving up the pick. But he ain't catching it, either. I built him to be able to pull triple duty...WR, TE, rusher. Should I maybe adjust his tactics? Aside from FS and QC, what could I have done better? What would be the ideal way to utilize him?
Ht/Wt: 6'6", 206lbs
Attributes
Physical Attributes
Strength: 77.51
Speed: 126.87 (+45)
Agility: 77.38
Jumping: 64
Stamina: 62.87
Vision: 73.38
Confidence: 71
Football Skills
Blocking: 18.13
Catching: 81.38
Tackling: 8
Throwing: 8
Carrying: 74.38
Kicking: 8
Punting: 8
Possession Receiver Abilities
Route Running: 3
Sticky Hands: 3
Jumping Catch: 3
Diving Catch: 3
One Handed Catch: 6
Speedster Abilities
First Step: 1
Quick Cut: 1
Head Fake: 2
Spin: 2
Juke: 1
Additional Abilities
Hurdle: 7
Lower the Shoulder: 4
Veteran Abilities
Soft Hands: 15
Bruiser: 13
Nerves of Steel: 15
Quick Feet: 15
Sure Hands: 15
Current Bonuses/Penalties
Catching: +6.1
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%
Ht/Wt: 6'6", 206lbs
Attributes
Physical Attributes
Strength: 77.51
Speed: 126.87 (+45)
Agility: 77.38
Jumping: 64
Stamina: 62.87
Vision: 73.38
Confidence: 71
Football Skills
Blocking: 18.13
Catching: 81.38
Tackling: 8
Throwing: 8
Carrying: 74.38
Kicking: 8
Punting: 8
Possession Receiver Abilities
Route Running: 3
Sticky Hands: 3
Jumping Catch: 3
Diving Catch: 3
One Handed Catch: 6
Speedster Abilities
First Step: 1
Quick Cut: 1
Head Fake: 2
Spin: 2
Juke: 1
Additional Abilities
Hurdle: 7
Lower the Shoulder: 4
Veteran Abilities
Soft Hands: 15
Bruiser: 13
Nerves of Steel: 15
Quick Feet: 15
Sure Hands: 15
Current Bonuses/Penalties
Catching: +6.1
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%