Originally posted by Mobius
To your point about 'never really completely change what an attribute does', what do you mean by that statement? what kind of changes do the code tweaks do and why do they have such a large impact on player performance?
It seems totally random and swings the 'ability' of that player too far, wouldn't you agree?No, I wouldn't agree, lol. There's always a reason, and we never adjust something by GIANT unfathomable amounts like you seem to be saying. Usually adjustments are along of the lines of "this used to give a 10% chance, now it's 12%." Yes, sometimes we introduce new animations or interactions that make something work better than it used to, but other stuff often still works the same.
Also, sometimes it's just a change in competition or random chance. I've seen people claim we drastically changed something overnight while I was on vacation with no computer access, just because they faced a new opponent with a different gameplan. I assure you, there is no conspiracy to nerf certain players.
Originally posted by Mobius
A chart with the matchup rolls would allow people to better understand how their build matches up within the code, enough to make more informed decisions on their players and their function without divulging too much of the code, correct?Maybe...like I said, it'd just be the same info organized into a different format.