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FuriousGeorge
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Originally posted by Ezra~cult~
It looks like more of a possession WR game than a speed game to me now. The teams where I have speedsters all over with 0-15% BT%, CB% 21-22.5%, and 80-85 catching have struggling QBs. Teams where I have possession WRs with 90 catch, CB%, and BT% gear have high comp % QBs.


I have WR's that fit under both of these categories and they're both having pretty awesome pre-seasons.
 
ezra_
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Originally posted by FuriousGeorge
I have WR's that fit under both of these categories and they're both having pretty awesome pre-seasons.


Well it's all relative. I don't think passing is nerfed at all, but I do see a difference in poss vs speed. Obviously that depends on who covers, etc.
 
Dr. E
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Originally posted by bhall43
well thats not true.


Easy to say it's not true, show me data.
 
dahman32
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Originally posted by Dr. E
If you have build your QB for the end game, you aren't going to be able to pass as a primary offense until the Pro level. Maybe late Regional Pro. Unless of course you are playing crap competition. If running is the primary object of your game plan, and passing is just something to do different now and again, you can probably get some decent looking completion stats. Why, pressure. If the other guy is defending against the run, the pressure wont be as heavy.


Probably need to start sticking QBs on all CPU and Developmental teams until they hit Pro now. All the suggestions lean to this direction. But who would want to start a CPU QB on their team? Dilemma
 
dahman32
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Also started a Game Recaps thread

Most Hurries and Bad Throws In a Single Game
http://goallineblitz.com/game/forum_thread.pl?thread_id=4908565

Just to see who has the most hurries and bad throws, and to see if it truly is a "build" issue.
 
Dr. E
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Originally posted by dahman32
Probably need to start sticking QBs on all CPU and Developmental teams until they hit Pro now. All the suggestions lean to this direction. But who would want to start a CPU QB on their team? Dilemma


There are Agents who do this with their dots already. Leave them on CPU teams until it's time for the Pros.
 
dahman32
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Originally posted by Dr. E
There are Agents who do this with their dots already. Leave them on CPU teams until it's time for the Pros.


That's good, glad to know
 
Dr. E
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Originally posted by dahman32
That's good, glad to know


If you were depending on a game to be a bread winner, would you try to sell one to people that depended on them doing nothing for a year before they could play the game? Imagine how much fun it would be, get out your game controller and sit on the couch for 3 hours a day and just stare at the screen. Can't try to slay the bad guy yet, got to wait a year. Tell ya what, think like one of those guys that does game reviews for magazines. What will their rating/recommendation be?
 
bhall43
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I didn't realize the game was unplayable from level 4 to 64.
 
dahman32
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Originally posted by bhall43
I didn't realize the game was unplayable from level 4 to 64.


That's the rationale I have been hearing this season, weird huh?
 
bhall43
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Originally posted by dahman32
That's the rationale I have been hearing this season, weird huh?


Level 4 seems fine. Level 50ish seems fine. Pretty sure all it takes is fixing ur AI and builds and things are fine.
 
dahman32
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Originally posted by bhall43
Level 4 seems fine. Level 50ish seems fine. Pretty sure all it takes is fixing ur AI and builds and things are fine.


I'd really like to know do "builds" vary from being "good" or "bad" from season to season?
What is considered a "good build" last season, and a "good build" this season, are they now "bad builds" because of a different season?

This could confuse many agents that would consider their dots to be a "good build" last season, just to learn that they should "fix their build". Still haven't gathered enough response as to what would need to be "fixed".

In other words, find an example of a QB that has a "good build", something we can examine to see if other builds are way off.

Thanks
 
bhall43
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Originally posted by dahman32
I'd really like to know do "builds" vary from being "good" or "bad" from season to season?
What is considered a "good build" last season, and a "good build" this season, are they now "bad builds" because of a different season?

This could confuse many agents that would consider their dots to be a "good build" last season, just to learn that they should "fix their build". Still haven't gathered enough response as to what would need to be "fixed".

In other words, find an example of a QB that has a "good build", something we can examine to see if other builds are way off.

Thanks


Depends on what level you are searching for.
 
dahman32
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Nevermind
 
ezra_
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Can we just stop this and accept that passing is not nerfed if you know WTF you are doing?

Duh. Hold the damn blockers in so you don't get hurried and throw duck balls, have AEQ and VAs to win rolls, and throw the damn ball at your best receivers.

I had a pro HB with 6 blocking stuff a pass rusher today. Qb+ 6 blockers=profit.
Edited by Ezra~cult~ on Apr 25, 2012 02:33:04
 
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