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Forum > Suggestions > Option to not allow training breakthrough
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GosuPho
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Arguing with people isn't going to get this topic any support and this idea has been rejected several times.
 
KingPB
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Originally posted by DCocoSD
Arguing with people isn't going to get this topic any support and this idea has been rejected several times.


Just wanted to understand why.. with less smartass remarks
 
Myd
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Originally posted by pbmark50
Lol dude you're a joke. Why don't you and you're troll friend go play in the streets


Wow.. you put me in my place. Awesome.

Originally posted by pbmark50
Just wanted to understand why.. with less smartass remarks


Yeah.. your initial comment to Underdog proves that. But seriously, as I said before, the game has become too calculated. There's your reason. Now if you excuse me, I have to get back to the streets.
 
BigCowboysFan
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Originally posted by Myd
Ok.. you dragged out a third -1 here..

The game needs more randomness. Its becoming more of a spreadsheet simulation than a football simulation.


^This
 
Skoll Wolfrun
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-1: it's been part of the game. Just because you want to try & min/max the hell out of the game is not a reason to make a change...I don't see this as an improvement.


Originally posted by pbmark50
Originally posted by underdog13

-1


Please only comment on threads in which you can comprehend what people are talking about


(plus your griping at anyone who disagrees with you)
Edited by Skoll Wolfrun on Nov 20, 2011 06:43:24
 
Ali Khaman
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Yep. The whole player building side of the game is already too much math and not enough chance/risk reward type stuff.
 
BadgerPhil
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Simple solution, if you are afraid of a breakthrough, set it up so two normals get you to your end point. You say reward the people the take the time to figure it out, well that's what those people do. I haven't had a training break-thru ruin anything in a long time.

-1 to more 'easy' buttons.
Edited by BadgerPhil on Nov 20, 2011 07:42:10
 
Willis1984
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-1
 
spartan822
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lol no
 
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