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Catch22
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Originally posted by AngryDragon
Does cut block work on pass plays. I think the answer is no but I have seen pancakes on pass plays so it made me wonder if other run blocking SAs worked on pass plays.



Originally posted by Bort
No.
 
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Originally posted by AC
Will the Diving Tackle SA help combat Hurdle? Or, does the Diving Tackle SA increase only the effective range or both range and overall effectiveness of a diving tackle attempt?

I searched diving tackle before asking. Thanks!


Originally posted by Bort
Yes, it increases both range and quality of diving tackles.
 
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Originally posted by kerpow
Has Route Run changed over the seasons?

Back in the day, S11 or so when the first era of dots reached plateau, a WR with low Speed was about 80, though I did see extreme Possession guys as low as 70. Now a slow WR would be about 120. Has RR been adjusted to reflect this?

As there are no numbers provided or any flag displayed its hard to quantify how effective it is. I've removed an AEQ piece for a couple of scrimms that had +6 RR and really couldn't tell the difference.

Can you tell us any more?


Originally posted by Bort
RR has not changed much in a long time. However, RR has never given a gigantic increase to speed. Its primary bonus is to the ability to make quick direction changes while running the route. This can even help with creative style running.
 
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Originally posted by Dr. Showtime
on that note: what is considered a lead block in GLB?


Originally posted by Bort
Pretty sure that's been answered before; anybody close enough to the runner and ahead of him, or who is specifically coded to "lead block," like the FB on many plays. 90% of the time it's the latter case that's important for skills and such.

 
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Originally posted by jdbolick
Why is the ILB movement box so much smaller than every other LB? The LOLB, MLB, and ROLB can move about 5.5 dot widths from side to side, but the RILB & LILB can only move about 4.25 dot widths.


Originally posted by Bort
We want the ILB's to remain inside LB's, not lined up over or outside the tackles or on the other side of the OLB.

 
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Originally posted by jdbolick
Can the Superior Vision SA help with reacting to the snap? Basically, would it help a DE or DT who initially failed the vision check to react more quickly on the snap of the ball?


Originally posted by Bort
No. Just the jump the snap skill.
 
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Originally posted by tautology

Bort:

You have mentioned several times that weight has some sort of mitigating or limiting effect on dot veloctiy.

Could you tell us if this factor is "smooth" and linear in relationship, or are there "weight brackets" of some sort that form a step-function in the weight-to-speed attribute factoring for dot-velocity purposes?

If there are weight brackets, would you mind telling us how many there are?



Originally posted by Bort
It's linear. Each pound makes a difference plus or minus.
 
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Originally posted by Big Marc
Does height factor in the break block roll? Does height or lack there of (both for blocker and blockee) affect the hold block roll?


Originally posted by Bort
Taller players are easier to knock off balance of and therefore pancake or revcake if you are beating them (this applies to areas other than blocking, where balance comes into play, like breaking tackles), but taller players also are better at holding blocks.
 
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Originally posted by Ezra~cult~
-For casual, does score based play calling force plays that are not in your formation % basic play calling settings? So, if I call say 25% I, 25% shotgun, 25% weak I, and 25% single back, will I see strong I based plays under score based play calling?

-Also, say I call 100% outside run left + 100% HB run, and have score based play calling checked for the 4th quarter. Will I get inside rushes and FB rushes, and right side rushes at all under score based play calling?

-Also, do basic presets include advanced energy settings when used in the tactics calendar?

-And, as a general question, is there a way to edit a preset depth chart once it is saved? It seems like I have to load a preset, edit it, and save it as a new name, then add it to my tactics calendar again.

-Will casual get the new 25 plays for s26?


-Also,I cannot remember if you answered this, so I apologize if you did and kindly ask for a repeated explanation:

In short, the descriptions of scat back SA differ when you build a dot and when you buy the SA. Compare mouse over to store.

The mouse over adds the line "a large bonus to catching screen passes successfully." This is absent from the CEQ version and BT version. They have different descriptions. The one you get when you build the dot says it has a large bonus for catching screen passes on the SA and the CEQ gives you a small bonus. I was thinking about this off and on today, and my question is this:

Say I build a dot with the extra SA on scat back and therefore get the large bonus. Then, I buy CEQ in scat back. Which of the following happens?

1) it adds the CEQ points to the original build SA and therefore I get a large bonus
2) it adds the CEQ to the original but the CEQ gives a small bonus for CEQ SA points and a large bonus for SPs put into the SA, thus dividing the bonus based on how it was acquired
3) I get a second scat back SA and now have one small bonus and one large bonus.

If three is correct, can they stack?






Originally posted by Bort
Score based play calling affects the type of plays (long vs short, run vs pass) but it doesn't affect the formations you chose, left/right/center, or HB vs FB settings.

Adv energy settings are not currently included in presets. It will use them as-is if you have some entered, though.

The preset depth chart interface needs some work; I was actually poking at it recently trying to figure out how to handle making a preset list view for it like the other presets. We'll probably have an update soonish to make it easier and unified with the other parts of the tactics. I want to separate out the auto-order per section as well.

We should be able to figure out the new plays we want to add to casual for next season.

The scat back SA is the same on CEQ or BT items as it is in the tree. Probably just need to fix the description on the pages where it doesn't match.

 
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Originally posted by TJ Spikes
On creative route running...

It reads "Creative: try to use juke type moves early in the route to get away from defenders (requires high agility)"

#1 Does this imply that SAs like Juke and Head Fake (and their associated modifiers AEQ/VAs) will allow this to work better?

#2 Does "requires high agility" mean that until your agility reaches X, this option will not fire?

#3 Can/will you give any kind of hint of what "high agility" means to you now that attributes can reach 150+ ?



Originally posted by Bort
There's no special threshold needed. "High enough agility" is up to you to decide. Try it out and see if you think your guy moves too slowly or works well. The "requires high agility" warning is only so people with 12 agility won't turn it on and wonder why their guy moves so slowly. Kinda similar to super elusive: maybe it works for how you want your player to move or maybe it doesn't; that's up to you.
 
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Originally posted by dbreeze
Limited to 20 results....apparently?
edit:let me add a space here for clarity....

I cannot find this info anywhere that matters.....

When I assign "HB weak" or "HB strong" as a coverage option on a LB, is that vision check only made on where the HB lines up in the formation pre-snap and "HB" is only meant for "I" formation; or, are the "HB/HB weak/HB strong" assignments made in regard to pass route direction read by vision checks post-snap with "HB" for routes through the middle? Is "HB" alone meant to cover all directions instead of only I/middle situations?
Where's official info on the mechanics of defensive coverage progression?

I've never been able to determine whether I was seeing wrong coverage or failed vision checks to any degree of confidence from film.


Originally posted by Bort
HB Weak/Strong has nothing to do with where they line up. It has to do with the direction they move. If their route takes them weak, it matches HB Weak. If it takes them strong, it matches HB Strong. Plain old "HB" will cover the HB no matter what.

As far as vision checks, defenders have to make a vision check AFTER the snap to go through to the next assignment in their list, unless the player is not on the field at all.
 
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Originally posted by Whip
Would "first step" for a QB help him step back faster after the snap and possibly give him a small addition of time to throw?
Can it work stepping backwards?


Originally posted by Bort
Yes it would apply and could possibly help. I don't know if anyone has ever really tried it.
Edited by Catch22 on Nov 23, 2011 07:19:53
 
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Originally posted by Mob-6
Do HF and Juke icons pop up on routes? If so, why aren't we seeing more HF and Juke triggering on routes?


Originally posted by Bort
No, it does not currently show the icons. I do have a version in testing right now, though, that has them added for routes.
 
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Originally posted by dagwood13
If i have a receiving HB and he has both Scat back and route Running SA's. Do they Stack since they are a flat unknown bonus?




Originally posted by Bort
Yes, they stack.
 
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Originally posted by dagwood13
Is this true for an SA that is a Penalty? Will a Favored SA hit Diminishing Returns sooner than a regular SA?


Originally posted by Bort
No. The bonus/penalties are applied as a pct after the diminished returns are calculated.
 
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