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Forum > Goal Line Blitz > Q&A Archives > GLB Question & Answer Thread #10
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Catch22
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Originally posted by TrevJo
Is BTE used for the Goal Line offensive formation? (Wondering for the custom offense depth chart slot... and also for defense tagging.)


No it's goal line TE if filled. If not filled it's the regular TE depth chart.
 
Catch22
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Originally posted by Dacolts
Any chance we can get a mini game added. Something that uses regular players 1 on 1 against a npc. Each position would have a different set of skill challenges. How about we get daily tokens and it takes several to sim a skills match. We can see our dots in action a little more and have a side competition that scores could be posted by fame.

IMO it would add tons more excitement and happy users.


5) Asking when we are going to add a feature to the game is not really a question. It's a question veiled as a suggestion. If you have a suggestion to make, please do so in the Suggestions forum. We will not answer these types of questions.
 
Catch22
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Originally posted by tautology
With a little more detail:

There are 8 game slots that run for a league simultaneously. The first 8 games will generally begin 1 hour before the "sim time" as shown on your home page.

Games usually take 20-30 minutes to sim, depending on number of plays and so forth.

As the first round of games finish one by one, the next 8 games will begin one by one.

So if you are in the "A" group of the first 8 games, your sim usually starts pretty promptly 1 hour before "sim time" and finishes about 25 minutes after it starts.

If you are first in line for the "B group" your sim will likely start at about 25 minutes past the hour and finish probably about 10 minutes before "sim time."

If you are last in line for the "B group," your sim won't start until the last of the A Group sims finishes...which will likely be 30 minutes past the hour but occassionally can be even later, and you usually won't finish until exactly "sim time" or even a few minutes late on occassion.

I have seen some folks get confused because they are making changes 30 minutes before "sim time," and they don't realize that their game has already simmed so their efforts are too late.



This is a really good explanation so going to keep it.

Originally posted by Novus
To all the people not named Bort or Catch who are giving me wildly different answers on my question about when things get locked-out prior to a game... sorry, but if your name ain't Bort or Catch, you can give as detailed and well-thought-out an explanation as you want in an effort to answer my question, but you're still not Bort or Catch. So, save yourselves some time and just let Bort or Catch answer me.

Or if you happen to know of an earlier time when Bort or Catch already answered this question, feel free to post me a link so I can go read it myself.

Thanks.
Edited by Catch22 on Nov 12, 2011 09:20:34
 
Catch22
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Originally posted by ArchieBunker
My 2 part question is are there any plans in the works for the Hall of Fame? I have posted in the Suggestions as well as PM you Catch as well as support and have still not gotten any response which leads into my next question, why has my question not been answered? All I want is some kind of answer, whatever the answer may be. Again, I just want an answer even if the answer is "sorry, we don't have any answer at this time but thanks for you interest". I've even offered to help however I can. Thanks!

Hopefully this will be addressed in a professional way and not be taken as me being a jerk or as sarcasm because its a sincere question(s). It would be fantastic to have a great HOF and thats one of the main reasons I have played so many (real time) years and invested $$$ here. The HOF is an honor and players take great pride to be a part of. Thank You!


5) Asking when we are going to add a feature to the game is not really a question. It's a question veiled as a suggestion. If you have a suggestion to make, please do so in the Suggestions forum. We will not answer these types of questions.

I don't recall the pm fwiw, but any HOF suggestion would be low priority at this moment. Feel free to pm me the suggestion thread and I'll review it but not promising anything in terms of implementation.
 
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Originally posted by DCocoSD
Will scrambling qb's ever be a decent option, where the scrambling isn't retardly poor and doesn't run like a bumblebee?


They can be currently. Not sure why you think otherwise.
 
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Originally posted by Mob-6
B.) How long from start to finish does it take for 1 game to SIM?


It depends. Can take 10 minutes in a low scoring defensive battle that doesn't have many plays. Can take 30 minutes or so in blow out games with many plays.
 
Catch22
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Originally posted by Dub J
Is GLB still coming out of beta after this season?


Never said it was coming out of beta after this season. Said the earliest it would be is when we are done with the adjusting league structures that we had to set in place due to the APD changes (I think those end s27). So s28 would be the earliest we'd be out of Beta.
 
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Originally posted by snakes22
Anything being considered to help out the offenses at the highest levels?

It's near impossible to throw down field, unless you're working with super stacks (Clock Manager, Comeback Kid, Slow Starter + OT Killer)

Also when we drop back to pass we always have to worry about the autosack play.

Dline tackling radius needs to be reduced, no way they should be able to make tackles the way they do with 3 man lines.

Tackling and FF seem to be overpowered. Probably due to both offensive players and defensive players being faster. Higher speed collisions happen all the time. You need to adjust the underlying FF roll to reduce velocity impact on FF.

Eliminate ball hawk or drop down to 1% only.. The CB's can get away with far less speed which is allowing them to buff up strength and tackling with no consequence to coverage skills.

Make vision reads tougher for the defense in general so they don't rally to the ball so quickly.


Not going to deal with passing is broken questions.

If you have autosack plays, please post them in Bugs and we will review and determine if there is some course of action that needs to be taken.

Fumbles... probably build issues. But again, if you think something is broken then the Bugs forum is the correct avenue for discussion. If a Bugs mod locks something and you disagree with resolution, we have procedures in place for that.

 
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Originally posted by MileHighShoes
Are there any plans in the future to buff hurdle more? It's still rather weak for a situational break tackle SA... or at least it seems weak to me, this may be a consequence of dots being unable to get jumping as high as they have agility or strength for other break tackle SA's.


No plans. It's a situational SA that will not fire at a high rate. The more you have invested in it and the higher your jumping, the more often it will fire but it's never going to be a SA like Power Through, Spin or Juke in terms of how often it fires.
 
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Originally posted by ejfd38
Auto-adjust: Can we get some hard numbers on auto-adjust? What is considered a successful play and how much does it adjust the play calling for each level of auto-adjust? Same question for negative plays. We have control over everything else in the AI, but auto-adjust adds a level of mystery that isn’t needed.

Coverage assignments: Is there a delay for a player as he goes through his coverage assignment? For example, If the ROLB is assigned to cover the HB weak, FB Weak, WR1 and both backs stay into block, does the ROLB immediately cover WR1 or is there a delay while he determines both backs are staying in to block? If there is a delay, it isn’t long enough because the ROLB will immediately cover WR1. This is one of the reasons it’s so difficult to pass because all defenders know immediately who is staying into block and who is going out for passes.


http://www.glbwiki.com/qa/search.php type in auto adjust. That's about as much information as we are going to give.

There is a delay, but as I mentioned earlier in response to tragula's question, I think the vision check needs to be much harder then it currently is. It's something I'll bring up with Bort when we have time.
 
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Originally posted by Rizyx
would the pee wee leagues be part of your plans also and if so what ideas if any do you have for PW to make it more competitive?


Was talking about the standard league structures. Pee Wee has no bearing on that. As for the suggestion, just follow the standard suggestion process.
 
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Originally posted by Ezra~cult~
Another agent has a dot that got this endorsement http://goallineblitz.com/game/player.pl?player_id=1841609

Tacklin' Socks
Endorsement with I'm the Crew Socks.
Good for tacklin'.
+1 jumping, +2 vision, Intercept chance +10%

I'm currently trying to figure out how something that gives a +10% INT chance is "Good for tacklin' "



Dunno, it's just a name that's not meant to be taken literally. Not really a big deal.
 
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Originally posted by Unspoken
Hey Catch I know that you have said your not going to but I think having one more spot for ROLBer and LOLBer ont he depth chart would be very handy for DC's. I think that specialty LBers like blitzers and coverage LBers and Run Stoppers kinda get the shaft when it comes to not having a spot for each of them at OLBer or even MLBer for that matter. I really wise you would reconsider.


NGTH sorry.
 
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Originally posted by MoJames
Getting used to the forums changes, and enjoy most of them. Probably a bit quick to know, but what are the you happy about with the changes and is there anything you guys are planning on adding to the mix or expanding current changes to other forums?


Forums not really my area. Not sure if we have any other changes planned for them. I know the achievements system we are working on will have some tie in to the forums.
 
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Originally posted by beenlurken
Anymore tweaks to Juke in discussion... More specifically is glb happy with the speed boosts (taking players well above their top speed.. 53+ish) that result from performing Jukes (presumably from slowing down or make cuts that cause First Step to inappropriately fire)?


Originally posted by Catch22
Originally posted by Bort

It is NOT a speed boost. The left/right juke animation is just added on top of the player's existing route, so the animation offsets may make it look like a speed boost. The player's actual speed from point A to point B remains the same.



 
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