Originally posted by smittdog101
Backs and QB's seem to have a finishing point where they don't run by script any further. At the lower levels they come to a complete stop due to lack of agility/build/and such. This leads to my question.
Does First Step fire at the point where the player ends his scripted route/move, and continues based on build?
Also....is it an assumption that the player has come to a complete stop, or do they pick up from the pre scripted route faster or slower based on build?
Same question for pulling linemen and TE's pulling as well. Are they considered at a temporary stop at the end of the pre-scripted move?
Does vision kick in during the pre-scripted route for all players, or after the pre-scripted route?
Originally posted by Bort
There's no scripted "stop" at the end of the scripted portions of plays. However, there might be a point where the ball carrier needs to head upfield (nearing the sideline or designated hole, etc), which means he's got to make a cut, which means a low level guy will have to slow down or stop to turn successfully, especially if he has a lot of momentum. First step would definitely help him get moving again if he's slowing down a lot. Adding some more agility and/or quick cut would probably help even more.
Vision helps during both "scripted" and "post-scripted" parts of plays. Players are not entirely on rails during the scripted part of the play, except for before the handoff on rushes. You can see higher agility/vision players break free from the script sometimes, on outside rushes especially, where they will cut back inside or change direction. Once they have moved past their play-designed waypoints, either by reaching them or breaking free due to defenders cutting them off, they are free to move however they want.
Backs and QB's seem to have a finishing point where they don't run by script any further. At the lower levels they come to a complete stop due to lack of agility/build/and such. This leads to my question.
Does First Step fire at the point where the player ends his scripted route/move, and continues based on build?
Also....is it an assumption that the player has come to a complete stop, or do they pick up from the pre scripted route faster or slower based on build?
Same question for pulling linemen and TE's pulling as well. Are they considered at a temporary stop at the end of the pre-scripted move?
Does vision kick in during the pre-scripted route for all players, or after the pre-scripted route?
Originally posted by Bort
There's no scripted "stop" at the end of the scripted portions of plays. However, there might be a point where the ball carrier needs to head upfield (nearing the sideline or designated hole, etc), which means he's got to make a cut, which means a low level guy will have to slow down or stop to turn successfully, especially if he has a lot of momentum. First step would definitely help him get moving again if he's slowing down a lot. Adding some more agility and/or quick cut would probably help even more.
Vision helps during both "scripted" and "post-scripted" parts of plays. Players are not entirely on rails during the scripted part of the play, except for before the handoff on rushes. You can see higher agility/vision players break free from the script sometimes, on outside rushes especially, where they will cut back inside or change direction. Once they have moved past their play-designed waypoints, either by reaching them or breaking free due to defenders cutting them off, they are free to move however they want.