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Forum > Goal Line Blitz > Q&A Archives > GLB Question & Answer Thread #8
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Catch22
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Originally posted by Disastermaster
Any plans or thoughts about adding an offical VPB?


None at this time, but not ruling it out as a post move out of Beta addition.
 
Catch22
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Originally posted by dviss1
To Piggy back on this question:

Is there a way we can get information on what the OOPs are per position? It would be nice to know what we are getting into by putting a FB at TE or vice versa.


No, we will not divulge what the OOPs are.
 
Catch22
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Originally posted by maddoggy71
Any plans for an offensive play creator?

I know you've said it's never gonna happen... but I'll tell you I'm done playing GLB when my players retire. I haven't made any new ones for about a year now and the reason is it's just not fun being an OC without an OPC.

Don't know why it's so hard to allow a team to create say 5 plays per game that would be a pulldown of pre-set:
1) formations
2) blocking routes (run play) or passing routes (run play)


No plans for an OPC - it is NGTH and will always be so.
 
Catch22
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Originally posted by naraic
Is there any plans to adjust the effective level bases for each position since they still use the same standard as pre AT which results in all Cs having negative effective levels


No plans. As the older players retire the EL's will readjust.

Also, you're wrong on all C's having negative effective levels. I can find plenty that are positive.
 
Catch22
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Originally posted by Tigerbait0307
BLOCKING TEs lead in Pancakes because usually they are blocking a LB or Secondary player with little strength. I don't think that is an issue blocking TEs with 100+ strength should pancake LBs and Secondary players.

HOwever I do think that the DT/NTs are way over powering Cs on Run plays. I usually run a 3 DL set, for SB and PRo form, because the NT will eat 2blocks easy and never be moved.


Question for Catch Is there any talk about upping the WRs ability to catch one on one passes. Through 3 games with my team and I know its a very small sample size and builds blah blah blah..

35pass into single coverage

15catchs

20deflections

Seems like the WR should be winning these rolls a little more often. Any good OC will target the man who is single covered. Yet it seems to not matter because the sim doesn't allow you to win these matchs that often.


Hard to say with such limited data. We're pretty happy with the pass game right now so it's unlikely to change but if there is enough data to prove there is an issue we would of course evaluate it.
 
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Originally posted by RufusBrutal
Any thoughts on an end of season all-star game/pro bowl type clash between conferences? Would be fun to watch.


While it's a nice idea in theory, the problem is day 41, many of the players that would be eligible for this type of game, would move to another league. Not saying it's impossible to do as we could probably figure out a way to work around that but this is more likely a cosmetic addition we would add after we moved out of Beta.
 
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Originally posted by cheese sandwich
why dont you have daily items/quests/activities to encourage people to log on daily?


Suggestion - but we're working on an Achievements system currently and hope to have it in place sometime this year. Won't do everything you're asking so if you have a Suggestion, please go make one.
 
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Originally posted by Guppy, Inc
with so many cpu teams populating every level of play, and cpu teams now offering contracts to players, is there any thought of just getting rid of the d leagues completely? at least with all players in real leagues they might be fewer blowouts.


No plans on getting rid of D-leagues.
 
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Originally posted by The Avenger
Will every filed Bug be fixed before the "Beta tag" is removed?


Probably not although we should resolve most of them. Some bugs we can't figure out what is causing the issue and are unable to replicate in testing which makes the issue hard to fix. We will strive to fix as many as possible though... always do.
 
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Originally posted by PING72
In regards to DPC: In some formations you can put a FS or ROLB m2m on the WR2 or TE and he moves over and lines up on him. In some formations they do not move.

Is there a list/explanation for us to know when this works and when it does not?


Would need to see examples of this. Should be posted in Bugs tbh as I believe they should always line up over the TE/WR2 if assigned Man coverage
 
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Originally posted by Dollarbill13
after accelerated player development goes live, are there any other major projects to complete before leaving beta? can you give us an idea of the minor tasks to complete before leaving beta? what "goals" will be at the top of the list after leaving beta?


We're going to add four more offensive formations. After that, we're going to create preset offensive and defensive AI's that users will be able to choose from if they wish. There are also a few website type enhancements (Achievements and Global Team Ratings) that we'll be adding.
 
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Originally posted by Fumanchuchu
So does that mean the effective levels are dynamic and not a constant comparison to the original values at time of inception (as is popular belief)?


It's possible I am wrong so I will ask Bort for clarification but I do know that the values are calculated on the fly and are comparisons to other players at that position.
 
Dollarbill13
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Originally posted by bhall43
Find me one under 330 days old.


Challenge accepted

http://goallineblitz.com/game/player.pl?player_id=2002738
 
Catch22
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http://goallineblitz.com/game/player.pl?player_id=2370382

I can find more too. You all need to learn to look harder.
 
Catch22
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Originally posted by cwrujosh
Catch you missed Oakland's question about jumping and tacking radius.


No I didn't. I always defer sim questions for Bort unless I know the answer.
 
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