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Forum > Goal Line Blitz > Q&A Archives > GLB Question & Answer Thread #7
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Catch22
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Originally posted by Robbnva
Will there ever be a method to make sure good suggestions get noticed?

Too many good suggestions with 10 pages of support just fade away


Contact a Moderator or Support primarily, however, if there is a thread with 10 pages of support, feel free to pm me the link and I'll look at it. If the suggestion has merit, I'll personally move it to voting.
Edited by Catch22 on May 17, 2011 08:27:31
 
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Originally posted by cwrujosh
Has there been any further internal discussion about providing bonuses for high volume purchasers of FPs? I seem to remember some mention of this awhile back.


We already provide a significant discount for larger purchases. There are no plans at this moment to provide any additional discounts.
 
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Originally posted by .spider.
Just out of shear curiosity, what happens in Casual if you go 100% Single Back and 100% FB Runs???


Not sure. Haven't tried that. I'm sure Bort has some code in place where it reallocates the runs to the HB's/QB's in that instance.
 
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Originally posted by robzillatx
Do most Special Abilities apply only to certain positions, or are most applicable to any position (unless specifically documented)?

I'll give some examples so you will get the gist of my question:

Does First Step help a kicker/punter with their mechanics?
Does Lead Blocker apply to a TE?
Does Aura of Intimidation work for all positions (including kicker, QB, etc...)?


They can apply to multiple positions. First Step will work on any player. Not sure that it would help a kicker/punter with their mechanics though.
 
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Originally posted by dviss1
Is there going to be a 2 TE formation where 2 TEs can go on passing routes?


We will most likely add some 2 TE, 4 WR, and Trips Wide/Trips Left plays. That will be about the limit of what we add though. If we add 2 TE, we have to make a revision to the DPC to allow for covering TE1/TE2.
 
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Originally posted by Aaron Rodgers
So a lot of us casual people have noticed that passing has been more strengthened and pass defense has been weakened. Why is this?


Not the case. Probably more of a tactics thing - definitely not a sim change.
 
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Originally posted by chivas
How exactly do the QB spies work in casual. If I have 6 spies with 100%, will those six spies work on the qb 100% of the time?


If you have 6 players set to 100% and those 6 players are on the field, all 6 will spy the QB.
Edited by Catch22 on May 18, 2011 13:38:22
 
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Originally posted by Team Nucleus

Soooooo any chance now?


No chance of locked leagues still.
 
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Originally posted by daunteblack
Has there been any thought or consideration given to the previous Suggestion of adding another league between Semi Pro -> Regional Pro -> Pro for a 320-day capped league to avoid the drop off in competition where a bunch of level 50ish teams enter Regional Pro to be squared off against 70s?


We've discussed it but as stated previously we're holding off any league structure changes because of the possibility of accelerated player development and the changes we would have to make to accommodate that. If it look like that will be too far down the road, then we'll revisit that stance.
 
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Originally posted by DdgDktaRlz
Figures my question got deleted.....


If it was a question asking when we're going to add something to the game or why don't we have this in the game, then it will be deleted. Suggestions need to be posted in the Suggestions forum.
 
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Originally posted by CrimsonNinja
Will you lower the price of WR, it's hard to find a #3, 4, 5 WR.


For about the 100th time.... no.
 
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Originally posted by TrevJo
For those of us that shopped, can we at least get back the 2 BT that we spent to refresh the store the last time?
So for example, someone shops 10 times (20 BT), buys a piece for 13 BT, they get back 15 BT instead of 13.


As stated previously (assuming of course that Bort tracks BT's spent which I'm fairly sure he does since Admins have a tool that shows BT usage), any cost invested in a piece will be returned to the user if they choose to refund it. Oh and in your example they would get 33, not 15.
 
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Originally posted by TheGreatAus
Has there ever been any discussion about making the SA's Monster Hit and Big Hit stackable? If not, why is that?

It would seem to me that for most SS's, having the points in Big Hit is a complete waste of an SA, though it is necessary if you want Monster Hit to get to an appreciable level so it fires. It would seem to make sense that the two should be stackable, since they are both a tackle, as opposed to Stiff Arm and Spin, which are both break tackle deities, but separate in terms of the RL in terms of their 'firing' (and in this game too). The odds of both of MH and BH activating at the same time on any play would still be rather low...say if the max percent of monster hit firing is 50% with 10 in MH, and 50% for big hit, the odds they both fire at the same time are 25%, which is not that high. Since most dots seldom have them both very high, the odds are likely even lower for them both to fire on the same play.

It just seems like SS's kind of get screwed with SP loss since if they try to get MH to 10 they need 5 in BH, which will seldom ever fire since MH will likely fire whenever BH does due to the larger odds of MH firing and MH will fire instead of BH. And since a tackle is a tackle is a tackle, it seems like they should be s'tackle'able...pun intended.

I only ask since if the suggestions forum mods are machines, they might just close the door on the suggestion if its already been brought up and shut down due to lack of a proper argument (not saying this one is 'proper'). Or maybe there has been discussion and I have missed it? Any info would be great.

Thanks in advance!


No discussion. They are separate SA's and both have a chance of firing on any one play. You can always get Monster Hit AEQ if you want to avoid putting points into Big Hit. You can make the suggestion but it's very unlikely to happen.

 
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Originally posted by foofighter24
Whatever happened to all of the information that was going to be made to the public from the test server? The synopsis of discussions taking place on the test server forums? Recaps of testing that was being done? Discussions about tests that were needed? An up to date list of testers?


Testers have only been testing new changes that we are rolling out (things like the new plays) and have not been testing things that warrant synopsis. All other testing has been done by myself and Bort and is usually working on things we don't necessarily want to disclose to users. To be honest, the test server is not used as much as it once was because we're mostly comfortable with the way the sim is progressing. We'll still keep the test server and testers around to assist us with identifying bugs and issues with new changes but that will be the extent of the testing we will do.
 
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Originally posted by James Buchanan
By what percentage has the user base increased or decreased over the past three seasons?


GLB will not disclose official numbers. You're free to do your own research and try and come up with your own conclusions. Let it be known though that decrease in users does not necessarily correlate to decrease in revenue.
 
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