Sim Major Changelog (affects following day)
Mar 27, 2011
- Fix some bugs in blocking code causing secondary blitzers (CB, FS, etc) to not get picked up very often, but make the vision checks to pick up distant blitzers harder
- Improve spy -> tackle transition AI to take a better angle vs running QBs
- Allow multiple QB spies in basic tactics, and add FS to spy options
Up to six spies? Yikes!
Mar 27, 2011
- Fix some bugs in blocking code causing secondary blitzers (CB, FS, etc) to not get picked up very often, but make the vision checks to pick up distant blitzers harder
- Improve spy -> tackle transition AI to take a better angle vs running QBs
- Allow multiple QB spies in basic tactics, and add FS to spy options
Up to six spies? Yikes!