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Forum > Goal Line Blitz > Q&A Archives > GLB Question and Answer Thread #3
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Catch22
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http://goallineblitz.com/game/announcement.pl?id=433

Have a question you want answered about anything regarding GLB? Ask here and we'll do our best to answer it in a reasonable amount of time.

Rules of this thread are simple:

1) All forum rules apply
2) Keep it on topic. Ask a question and wait for your answer. This is not an opinion thread, nor is it a place to question/attack other users.
3) Show respect to users asking questions. We want this thread to be a resource for users and a place where they can come without fear of facing forum trolls and personal attacks.
4) General Support related questions (i.e. general game play questions) should still be directed to Support. If I see questions of that nature, I will direct you to contact them.
 
tragula
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This was discussed in the OC forum,

These two plays are the exact same play call, exact same QB and same defense play. In the first case the progression changes fast (jumps to WR2 after 2-3 ticks), while in the second the vision line is frozen on WR3.
1. http://goallineblitz.com/game/replay.pl?game_id=1492615&pbp_id=1265702 (QB morale 100)
2. http://goallineblitz.com/game/replay.pl?game_id=1492615&pbp_id=1272162 (QB morale 86)

One possible difference is a catch fake by WR2 in the first replay. And here is my question ?

- Does a WR making a catch fake (or any other fake) have any influence on the QB progression ?
(imo, the logical answer should be know)
- Any other explanation for the difference between the plays ?


 
TruthHammer
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From 11/11 Changelog:
- Up penalty to catching passes while moving fast

The way this is worded, it sounds like it's easier for a receiver to catch a ball if they have to slow down and adjust to an off-line pass than it is if a perfect pass catches them in stride. So in effect, it is a penalty for throwing an accurate pass. Is that really the way this change works?
 
Novus
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How long is the play-clock in GLB? 40 seconds? 45? 50?

And does GLB follow the NFL's play clock rules (the play clock starts as soon as the previous play is whistled dead) or the NCAA's play clock rules (the play clock starts as soon as the referee spots the ball)?
 
Mightyhalo
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Does first step actually provide a boost to acceleration for a HB on a rushing play after the scripted handoff? Does the scripted hand-off prevent first step from having any benefit at all for a HB on a rushing play?
Edited by Mightyhalo on Nov 20, 2010 05:13:01
 
TJ Spikes
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D-line deflections...

Can the d-line attempt a deflection when they are engaged with the o-line, or do they need a clear path to the QB?
 
WiSeIVIaN
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Do points in the powerback SA's (Lower Shoulder, Stiff Arm, and Power Thru) help raise your break tackle scores even when they given SA does not fire, or do more points only help the the chance of the given skill working and bonus to breaking tackles using said skill?
 
Chysil
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any way we can know exactly how teams are place in which league / conference? Some of the conferences are rather lopsided, giving out the info might allow suggestions to improve team placement within leagues and thus give us more balanced leagues
 
RMiller517
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Originally posted by Disastermaster
Question about technique man:

Technique Man
This player has great technique when fighting blockers. Each level of Technique Man gives a +2% bonus to breaking pass blocks when using the Evasive pass rush tactic, if the blocker has at least 10% less agility.


Is this for natural agility or does equipment and/or bonus from VP like quick and streaky are included?


it is confirmed to be the latter

Catch22 edit - this is correct.
Edited by Catch22 on Nov 23, 2010 09:38:12
Edited by Catch22 on Nov 23, 2010 09:38:01
 
WiSeIVIaN
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Originally posted by Disastermaster
And some more questions, this time about AI

If you have Offense AI inputs 3rd 0-2 yds and another one 3rd 2-4 yds and you have a 3rd & 2,5 which one is activ than. The 0-2 yds or the 2-4 yds.

If you have inputs 3rd 0-2 and 3rd 3-4 yds and you have a 3rd & 2,5 what happens than? It is 0-2 or 3-4 yds activ?

This directly leads to the next question, whats the sense behind the half yards? You canīt set the AI to half yards so all it does is to mess up the playcalling


If you have a 3rd and 2.5 but your inputs are 0-2 and 3-4, neither of them will fire.

You should have 2 inputs, 0-2 and 2-4. The 2.5 yards will obviously fall under 2-4. Whichever one is higher in your AI will get the 2 yards since it calls from top to bottom.

Catch22 edit - this is the correct explanation.
Edited by Catch22 on Nov 23, 2010 09:42:58
 
Dr. E
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When the QB is looking at a receiver and the math is happening to determine if the ball is thrown to that receiver, what part is confidence playing other than morale?
 
Catch22
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Originally posted by SexyNinja
Will you let us vote on speeding up the levelling of our players?


No.
 
Catch22
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Originally posted by Reggie Sanders
Is there a process you have to go through to become a Q & A Mod or forum Mod?


Generally, GLB will post an announcement when they are looking for mods. We recently had an announcement for new bugs and Q & A mods. Just keep an eye out for them and apply when they are posted.
 
Catch22
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Originally posted by Hanz
Framing a suggestion as a question

Will we be able to search for Free agents during off-season 19?

Currently searching is done be level....but levels are out and age is in


I believe they are working on that. I'll ask to make sure though and will post back.
 
Catch22
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Originally posted by RMiller517
what is the status of 2 point conversions? when 2 point conversions come into effect, will VAs that apply in the red zone / 5 yard line apply on that as well?


Not a priority right now but it is something we will eventually get to. Not sure about the 2nd part of that answer, will worry about it when the time comes.
 
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