Originally posted by Raiders12
So what is the setting? is it the same play 5 times during the game?
How does it affect the auto adjust, the Casual, the packages?
I don;t think it is being blown out of proportion when teams are being further penalized inside the playing of the game and we can't get more information than this vague crap.
You are always worried about competition (so you say) in the leagues, but teams that don't know or understand what happens with things like this. This game has zero chance to grow when the general user gets hit with these kind of built in penalties and don't even know what their about or how they impact the game.
Yes 5 plays the entire game. But RPP has an exponential growth, so by Catch we will start seeing it cleary only at 8-10 plays.
Teams that run a big playbook will not feel it too bad. Definitely no effect on casual. The teams that will get hart:
- teams who run a small playbook to start with (and the RPP is designed to target them)
- teams who use aggressive auto adjust strategy. That will mainly effect your situational down (3rd down short and short down long). It will not be hard to stay away from the RPP completely (staying below 8 plays per play), but the consequence is less auto adjust effectiveness.
- teams that run the same play in many phases of the game using different progressions.
How do I know ? easy math problem, and running the scout over enough game to see how many plays get called more than 8 times.
I do not have a measurement of the 'big impact' at 8-10 plays Catch reported about. As we know in GLB this can range form unnoticeable to automated TFL or INT.
So what is the setting? is it the same play 5 times during the game?
How does it affect the auto adjust, the Casual, the packages?
I don;t think it is being blown out of proportion when teams are being further penalized inside the playing of the game and we can't get more information than this vague crap.
You are always worried about competition (so you say) in the leagues, but teams that don't know or understand what happens with things like this. This game has zero chance to grow when the general user gets hit with these kind of built in penalties and don't even know what their about or how they impact the game.
Yes 5 plays the entire game. But RPP has an exponential growth, so by Catch we will start seeing it cleary only at 8-10 plays.
Teams that run a big playbook will not feel it too bad. Definitely no effect on casual. The teams that will get hart:
- teams who run a small playbook to start with (and the RPP is designed to target them)
- teams who use aggressive auto adjust strategy. That will mainly effect your situational down (3rd down short and short down long). It will not be hard to stay away from the RPP completely (staying below 8 plays per play), but the consequence is less auto adjust effectiveness.
- teams that run the same play in many phases of the game using different progressions.
How do I know ? easy math problem, and running the scout over enough game to see how many plays get called more than 8 times.
I do not have a measurement of the 'big impact' at 8-10 plays Catch reported about. As we know in GLB this can range form unnoticeable to automated TFL or INT.