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Forum > Goal Line Blitz > Q&A Archives > August 22nd Q & A Discussion Thread
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Catch22
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Originally posted by The Avenger
We can view the offensive playbook in Casual gameplanning.

There is NOT a defensive playbook viewable in Casual gameplanning.

Could we see it?


Why would you need to see it? Casual chooses from all defensive plays, you can't choose which plays you use and don't use.
 
Bort
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Originally posted by Plankton
Any word on the final plan for deciding which non-championship AAA teams will be promoted to the Pros?


I have an idea for a strength of schedule type formula, but I haven't had a chance to finish/test it yet. If I can't work something out that works to my satisfaction, we'll just rank teams as best we can by wins/score, etc as usual.
 
Bort
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Originally posted by cheese sandwich
Are there plans to add more custom lineup spots for the advanced AIs to use? For example, to be able to have pass rushing DEs in on passing situation and run stuffer DEs in on rushing situations?


I do not have plans for that at the moment, unless we add a hardcore league like we had discussed.
 
Bort
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Originally posted by Plankton
What is the appropriate way to re-ask a question that seems to have been skipped?


Sorry bout that, missed it.
 
jpjn94
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Do you think you'll ever increase the amount of friendlies you can schedule at one time? Say from 6 to unlimited or 12 at least?
 
Bort
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Originally posted by LordEvil
One last question, any chance in the future we can schedule 2 friendlies on non regular season game days?


The system wouldn't allow that very easily in the current implementation. Not sure it's really a big concern for people.
 
beenlurken
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Originally posted by Bort
Originally posted by beenlurken

Does stamina influence the rate at which energy refills like it influences the rate at which it depletes?



Yes


So if you lengthened halftime to allow more time for dots to refill energy, those with high stamina would essentially be able to refill even more energy than a lower stamina dot than they would have with a short halftime?
 
Catch22
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Originally posted by jpjn94
Do you think you'll ever increase the amount of friendlies you can schedule at one time? Say from 6 to unlimited or 12 at least?


No, we don't want to run out of friendly slots because teams monopolize them.
 
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Theres a good discussion going on about Oline/Dline interaction right now, how do you guys feel about the oline/dline interactions as they are right now.
 
GmanV2
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What's the word on the "Intermediate" leagues, those that Bort proposed as a middle ground between Casual & Regular?
 
JLEVESQUE25
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Whats the latest with the iphone app for GLB?
 
Catch22
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Originally posted by beenlurken
So if you lengthened halftime to allow more time for dots to refill energy, those with high stamina would essentially be able to refill even more energy than a lower stamina dot than they would have with a short halftime?


Yes.
 
jcross
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Originally posted by Catch22
We actually discussed pressing issues/concerns today at our staff meeting - top four on the list were:

2) Speeding up player development


Where does this stand in discussions?
 
Plankton
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Originally posted by Bort
Sorry bout that, missed it.


No worries Bort. I just wanted to point it out.

A follow up question. The AAA league I am in has been pretty aggressive in scheduling ranked scrimmages against other leagues and has done pretty well over all. We did that, in part, to help with the Strength of Schedule calculations in hope that we would help each other get promoted.

It was fun either way, but will you be considering ranked scrimmages when the time comes?
 
Catch22
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Originally posted by vike fan 4 life
Theres a good discussion going on about Oline/Dline interaction right now, how do you guys feel about the oline/dline interactions as they are right now.


It's always the trickiest part of the sim code to deal with, but we feel the interaction is pretty good. There are probably still a few areas that need adjusting/tweaking, but for the most part we're pleased with how it looks.
 
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