Do you anticipate any changes to majors/minors to balance out the archetypes and make them all viable? Are you happy with the balance and variety of builds you are seeing at different positions?
Originally posted by Catch22 Originally posted by HULK
Has the Catch22 evaluate each and every SA to make sure it works and works with the right amount of power project gotten underway?
I started it but just was no way I could do it all myself with all the other things I have to do so I received permission from Bort and am going to be having testers conduct thorough (and very well documented) testing on these. It's my next project that I will hopefully get kicked off soon.
Disappointed to hear... either this documentation is kept secret and they have an advantage or it is release to the public and the whats left of the mystery is gone.
What was the reasoning behind adjusting the sim midway through the season after everyone had already gotten their AI set? Not the screen pass bug, but making longer passes more difficult. I thought we said sim doesn't get changed until the offseason?
Originally posted by P@nda Any chance that we will ever see GMs getting Tournament trophies? Not sure if there are only certain admin types with access to upload trophies or not...
20. Is there any plans to nerf bull rusher? It's currently the only SA which gives a multiplier based on post-equipment values, and a lot of people it is too blame for the death of the high level inside run game/revcakefest.
Not at this moment. I'd like to conduct some thorough testing before changing it (or any other SA/VA).
Is it true that Bull Rusher was the only VA that uses post equipment values? I was other the impression that Technique Man did too. Is there a known list of VAs and SAs that behave like this?
With additional code help, is there any possibility of the Signing Cap for leagues to elevate as the season progresses and potential candidates level?
i.e. 46 Cap to start the season middle of the Season can sign 48's etc.
The leveling curve is static if a player starts the season at 46, the max level, they'll always level at the same maximum pace, so it should be doable.
Any chance you guys will be turning an eye to speed differential? It is still off that 100 speed CBs can stick like glue to 140 speed WRs. Putting that under the microscope and tweaking it might help bring passing back to life.
Originally posted by foofighter24 Do you anticipate any changes to majors/minors to balance out the archetypes and make them all viable? Are you happy with the balance and variety of builds you are seeing at different positions?
None planned no - and it's still too early to tell as we're no where near end builds with archetypes but from what I've seen, yes I'm happy with the balance/variety.