there needs to be less emphasis on the end builds and more on playing for the moment. much like like speed and agility are linked, so too should strength/blocking, blocking/agility, tacking/agility, throwing/vision, etc. you shouldnt have linemen in their mid 40s with 120+ in strength, 60 blocking and 8 in speed and agility. those players should be completely worthless for anything but running straight ahead. the entire battle in the tranches needs to be more realistic. on passes, OTs should be doing more pushing and less blocking.
passing at any level under AAA is a joke. far too many wide open players are ignored so that the QB can throw into double or triple coverage. even worse, the better a receiver seems to be covered, the more likely he is to actually make the catch. a step in real life is HUGE, but in glb seems to result in more deflected passes. whereas in RL, a blanketed wr should be rare to be thrown to, let alone make the catch. vision checks need to be much more lenient if the receiver is wide open. tired of picking the right plays, have the expected wr get wide open, qb looks right at the wr, then decides not to throw it. we NEED designed rollouts.
ST needs a complete overhaul. i've never understood the complete lack of respect that ST gets. pr/kr that run straight ahead, might as well just remove the replays from the game.
runners that dance too much even when set to 0% elusive. we need more 1 cut runners that dont rethink a million times a play. pick your hole and BOOM. then do not rethink unless there is a defender within 2 yards. it just boggles my mind when runners dance with no one w/i 10 yards of them.
add the ability to pull a single play out of a game and retest it. i know that this means storing more data, but its critical during the beta phase. we shouldnt need 4 or 5 examples of a bug in order to get it looked at, when its an obvious bug.
passing at any level under AAA is a joke. far too many wide open players are ignored so that the QB can throw into double or triple coverage. even worse, the better a receiver seems to be covered, the more likely he is to actually make the catch. a step in real life is HUGE, but in glb seems to result in more deflected passes. whereas in RL, a blanketed wr should be rare to be thrown to, let alone make the catch. vision checks need to be much more lenient if the receiver is wide open. tired of picking the right plays, have the expected wr get wide open, qb looks right at the wr, then decides not to throw it. we NEED designed rollouts.
ST needs a complete overhaul. i've never understood the complete lack of respect that ST gets. pr/kr that run straight ahead, might as well just remove the replays from the game.
runners that dance too much even when set to 0% elusive. we need more 1 cut runners that dont rethink a million times a play. pick your hole and BOOM. then do not rethink unless there is a defender within 2 yards. it just boggles my mind when runners dance with no one w/i 10 yards of them.
add the ability to pull a single play out of a game and retest it. i know that this means storing more data, but its critical during the beta phase. we shouldnt need 4 or 5 examples of a bug in order to get it looked at, when its an obvious bug.