Originally posted by Landrys Legacy
I know we don't want a td on every play, but if a wr is clearly better than the cb covering him he should have the advantage? I am not seeing that.
Second one is sacks and hurries. QB drops back 35 times and is sacked or hurried 27 times. Bit much IMO.
Sim should be based on the strengths and weaknesses of each player. That is how the players are built. A DE should get by a lesser player more than he does a better player. Seems like he gets by almost every time.
+1 on the sacks and hurries...it's terrible and no way to really fix it. Good DEs beat good OTs every time.
Also the QB pass selection is horrifying. When primary receiver is triple covered and 2 other receivers are single covered even
High School QBs know they shouldn't throw it to the triple covered guy, yet the sim regularly does.
Example: http://goallineblitz.com/game/replay.pl?game_id=1194181&pbp_id=17573901
I know we don't want a td on every play, but if a wr is clearly better than the cb covering him he should have the advantage? I am not seeing that.
Second one is sacks and hurries. QB drops back 35 times and is sacked or hurried 27 times. Bit much IMO.
Sim should be based on the strengths and weaknesses of each player. That is how the players are built. A DE should get by a lesser player more than he does a better player. Seems like he gets by almost every time.
+1 on the sacks and hurries...it's terrible and no way to really fix it. Good DEs beat good OTs every time.
Also the QB pass selection is horrifying. When primary receiver is triple covered and 2 other receivers are single covered even
High School QBs know they shouldn't throw it to the triple covered guy, yet the sim regularly does.
Example: http://goallineblitz.com/game/replay.pl?game_id=1194181&pbp_id=17573901