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Forum > Game Changes Discussion > Archived Changes > If you were to change the league structure
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Snickerling
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Originally posted by 5STAR
consolidate leagues and quit spreading the user base over some many different options.


Ditto. IMO, this is the biggest problem GLB faces right now.
 
DONKEIDIC
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Originally posted by Sapper06
Definately agree with doing away with ALGs. That would make the whole NEED (and it is a need at this point in time), to have the first 5 seasons a players career be spent not being able to contribute to a team's chance of winning.

Look at the stats for WL and most Pro players over their first 6 seasons. You will see a trend.

In order to compete foe the last 3 seasons, you are forced to SUCK for the first 7.

I would propose that currently, it is impossible to take the same players on the same team and have the team AND players together make it to pros, let alone the WL.

End ALGs, make the game more fun from start to finish.


This can be done by just stopping all ALGs from this point forward.
 
Time Trial
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Reduce the number of leagues. Just because someone wants a team doesn't mean you need to accomodate them if the sim can't support it.

Introduce the level 40 Pee Wee league after Bort releases the create a level 40 player from scratch idea.

You need to turn GLB into a Pulling system instead of a pushing system for promotions.

1x WL - Drop the bottom 10-16 teams and any non competitive teams to Pro
4x Pro (USA, Europe, Canada, S.America) - Promote to WL based on need, drop bottom 6 teams plus any non-competitive teams (if they lost more than one game by 255 points).
8x AAA - Pull the top teams to fill the needs of Pro. Bottom 4-6 teams are reset back to level 4 or 14 if they wish to continue. (No, we should not coddle these teams. If they can't stay out of the basement of AAA, they should make room for teams that can. This is where GLB is going wrong right now. Too many teams have advanced into the uncapped realm and are simply occupying space) also all non-competitive teams will be reset at this point.

Minors Lv. 54 - Top teams promote to AAA based on need. All others are reset. We can't keep making a holding area for teams that don't perform.

Minors Lv. 49 - Winning teams advance to AAA, others promote to Minors Lv. 54

Rest of the minors system, where teams will advance based on the normal promotion system.

Casual system remains untouched.

Pee Wee Remains untouched.
 
DONKEIDIC
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Originally posted by Time Trial

Rest of the minors system, where teams will advance based on the normal promotion system.


The problem is this is a problem as well. Not as bad as AA, but still bad.
 
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Sorry about posting this in suggestions thread as well...didn't see this one until now:

Please bear with me as this will be long. Also, this will smell of "locked leagues" but isn't. Teams can move, there is flexibility for natural growth and contraction to make the games popularity.
This merely eliminates the promotion/demotion system which has plagued GLB since season 3.

Here's the idea, create:

- One League that operates like the NFL does today w/ strict min level requirements. I.E. 32 teams, 2 Conferences, 8 Divisons and a end of season playoff for Championship.
- The next "tier" operates like college football w/ lots of conferences, some power, some not. At the end of the season the winners go to a toruney for the title. Strict min/max. No promotions
- The next tier down is like highschool, lots of smaller conferences assigned to a region, lots of ranges in talent/builds, multiple championship tournaments with the league winners in regions playing, and then the regional winners playing. Shorter regular season, more tourneys. Again, strict min/max levels
- The next tier down is Pop Warner
- Create an entire separate league for farm teams. Allow them 16 free scrims with no one other than other teams in the farm leagues. No championships, no titles, no ensdorsements...nothing. Want to play on a farm team and slow build, you can have your reward at the end of your career or when you join a college based team.

How this supports the next set of changes:

This would also allow for Bort to be able to tier his "complexity" of the game. Pop Warner, you just get to use basic AIs, stadiums and salaries are small. High School, you can use the AI, but things are simpler there than the next level which uses packages and free popcorn days. Lastly, in the Pros, you have the most complex level AI, DPCs, Stadium Deterioration, marketing, etc. You want to own a team, only one way...put your name in and have a proven track record to own an elite team....or have more flex. Again, flex for owning a highschool team could be 200/ season...for owning a Pro Team 1000/season.

How it helps prevent gutting/teams in over their heads

If at some time you want to "run" a college team you need to have had success in the high-school ranks and apply for a college team. When an owner of a college team is looking to step down, the new "owner" steps in. Contracts remain in place and the transition is easier. No more mid-season gut jobs, etc. An owner can not step down until a suitable replacement has been found (i.e. someone has put in a request to run a team that you are looking to step away from).

Again, the easier you make the lower levels, the easier it is to coordinate, recruit, etc. By having rivalries folks get back into the forums, owners try and recruit more, and with the designated farm team league the slow builders move out of the competetive leagues because they essentially don't care about "lollowerleague gifs".

How it supports growth or contraction without having to restructure the entire lineage of teams

It also allows for teams transferring across the league structure, i.e. one college level team moving from non-elite to elite, as long as they can find a team ready to transfer as well, but no more moving up or down. No matter how bad Michcigan is they will never be a "Highschool" team nor will Florida ever be a Pro team. Again, this is similar to real life when teams leave one conference to move to another.

If there are perennial crappy teams, so be it. Northwestern has historically been a doormat in the Big 10, so GLB can have those as well. But as in real life they are able to recruit 55 players because players have to graduate "highschool" and move on if they want to continue playing.

Obviously this does not prevent an owner from starting in pee wees and begin applying up the ladder and taking their team "with them", but it will get expensive, and they are risking that a team in the next level is going to open up. Maybe one won't...and those players will have to move on.

Helps recruiting issues
Because players have to "move up" they have two choices, play for a team in an upper level or retire. This means College Level teams will not be competing with "Highschool" teams for the same dots. If there aren't enough players, then you contract the conferences. There should always be enough players for the Pros, as the number of teams there are limited.

I've still yet to hear why this wouldn't help with our current issues and prepare GLB to move out of Beta. It is what most people who are involved in any form of athletics are used to.

Post what you see as holes.

 
tonylieu
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Originally posted by Enkidu98
Compress the leagues where possible. When moving a team to a new league ignore its win/loss record and focus instead on the SP value/level value of the team. Fix this calculation though so it also takes into account the number of human players on a team.

Make CPU players tougher, so that they are an average or slightly above average build for their level but lack all SA's and VA's.

allow the userbase to assist with balancing competition while also creating better community. My suggestion for this is that at the end of the season each league opens up voting where all the teams in the league vote for which other teams in the league (or conference only perhapos) they would like to play against next season as well. Mutual matches mean you make an effort to move these teams into the same league next season.

Theory being, most people want two things... Competitive games AND fun. Competitive games make things more fun, so teams will likely choose other teams who have similar power/strength so the games are more fun. Likewise, leagues/community make things fun, so teams will vote for teams whose players/owners/forum activity makes the game more fun for them.

I think many of not most folks who have been around since season 1/2 very much miss the forums and community that spawned around GLB and having similar competition each season.


Best suggestion imo
 
tragula
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Originally posted by Time Trial

8x AAA - Pull the top teams to fill the needs of Pro. Bottom 4-6 teams are reset back to level 4 or 14 if they wish to continue. (No, we should not coddle these teams. If they can't stay out of the basement of AAA, they should make room for teams that can. This is where GLB is going wrong right now. Too many teams have advanced into the uncapped realm and are simply occupying space) also all non-competitive teams will be reset at this point.


6 teams reset is harsh. Back in the old days when competition was around, many team the managed to get promoted suffered from a very bad season until they managed to recruit and equalize with the new tier. Owners that are not part of big networks many times need to replace most of their team after a promotion. Since recruiting in the marketplace is very league tier oriented that 1st season at the new tier is needed.

Maybe a team has a 'reset immunity' for it's first season at a tier.



 
BP
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Ok D, here is your plan...you can thank me later via a large flex deposit into my account (I don't want a job, but thanks )

For everything above the Capped Leagues

Eliminate Oceania and One of the Europes

here is your new league set up

1 WL
6 Pro
12 AAA
24 AA

take the oceania and one europe teams and redistribute them. Teams that made the playoffs in those leagues in Pro go into pro in the other leagues, those that didn't get distributed into AAA. You make room in Pro in the 6 leagues by demoting non-playoff teams in order of record down to AAA. Then repeat those steps in AAA and down and all league will be filled up. 6 teams demote from WL each season from each region instead of 8 in this scenario.

AA is horrible right now, 24 leagues is probably perfect for how many teams/players you have.

Very simple solution. We'll have 6 great regions with great competition. Not 8 with waaay too many AA's and horrible competition below AAA.



For the capped leagues...a little tougher, but the level caps don't work. Even though SSB has effectively been killed, non-boosters with 8 old season lvl 38 players still ruin things for the boosters.

You have to decide how interested you are in keeping non-boosters around and if those profiles really bring you money in.

If they don't and you don't care about them

1) Leagues with date creation caps

if you do

2) Make boosting a requirement to enter non-casual capped leagues. How you would this is have a maximum level AND a minimum creation date for capped leagues that use a full AI setup. Make the casual leagues have no such rules. That way, casual players can play casually...serious players play seriously. You'd probably have to reduce the amount of regular capped leagues and increase the amount of casuals in this scenario



Just to qualify my plan, I currently own my own business...I did in gross transactions about 10 million dollars in 2008/2009 (no I didn't make that much..only a fraction, a small fraction, nobody ask me to buy them flex please ). I have no employees and do it all myself. I'm not some angry ass 16 year old with ideas, running businesses and putting together good solid plans is what I do. Take it for what it's worth.
 
Time Trial
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Originally posted by tragula
Originally posted by Time Trial


8x AAA - Pull the top teams to fill the needs of Pro. Bottom 4-6 teams are reset back to level 4 or 14 if they wish to continue. (No, we should not coddle these teams. If they can't stay out of the basement of AAA, they should make room for teams that can. This is where GLB is going wrong right now. Too many teams have advanced into the uncapped realm and are simply occupying space) also all non-competitive teams will be reset at this point.


6 teams reset is harsh. Back in the old days when competition was around, many team the managed to get promoted suffered from a very bad season until they managed to recruit and equalize with the new tier. Owners that are not part of big networks many times need to replace most of their team after a promotion. Since recruiting in the marketplace is very league tier oriented that 1st season at the new tier is needed.

Maybe a team has a 'reset immunity' for it's first season at a tier.


I guess, but the problem is that you have a system that allows teams to start from the bottom of the minors and work their way up, but you don't currently have a system to drop teams down.

That's why so many teams are languishing in the AAA and AA leagues: teams are promoting through the minors, but there is nowhere to DEMOTE to. The only way to get rid of a team in the current model is for a team to sell off. If you are making a good competitive game, you aren't going to have nearly as many teams selling off, so unless you create a demotion system, there is no way to have any new teams move up.

Also if you were able to get rid of all of these crappy teams that are losing games 255-0, you would have a lot less complaining from the teams that have to see these.
Edited by Time Trial on Apr 27, 2010 13:48:06
 
OttawaShane
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Originally posted by Sapper06
Definately agree with doing away with ALGs. That would make the whole NEED (and it is a need at this point in time), to have the first 5 seasons a players career be spent not being able to contribute to a team's chance of winning.

Look at the stats for WL and most Pro players over their first 6 seasons. You will see a trend.

In order to compete foe the last 3 seasons, you are forced to SUCK for the first 7.

I would propose that currently, it is impossible to take the same players on the same team and have the team AND players together make it to pros, let alone the WL.

End ALGs, make the game more fun from start to finish.


Instead of ALGs, would teams simply get 8 SP for the first 40 levels instead of 5?

Or something like that?
Edited by OttawaShane on Apr 27, 2010 13:50:01
 
Ravenwood
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Not all dots are created equal. Therefore, trying to arrange leagues based on average player level (or for that matter, effective level) is a mug's game.

Base leagues on performance.

You win? You move up. Lose, and you're movin' down.

Pyramid Structure:

1 x Pro League - 32 teams
2 x College Leagues - 64 teams
4 x High School Leagues - 128 teams
8 x Bantam Leagues - 256 teams
16 x Pee Wee Leagues - 512 teams
32 x Mosquito Leagues - 1024 teams

Teams that gut are re-launched in the Mosquitos (or "minors", if you prefer). Everyone else gets promoted to fill vacancies at the next level.

The key is to base it on winning and/or losing - ie. performance.
 
Sapper06
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Make LOLGMs cost flex.
That would account for revenue lost from not having as many team owners as you trim the fat and reduce the number of leagues.
Tie Coaches into actual roles with the team (access to settings and such) and eliminate free LOL GM status except for one assistant owner.
 
JHIK
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I know this is going to get flamed hard... But why not fetch the SB and SSB teams into a league system of their own? That way they can compete on their own terms all the way up, leaving everyone on equal terms of age and recruiting ability.
 
DONKEIDIC
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Originally posted by Sapper06
Make LOLGMs cost flex.
That would account for revenue lost from not having as many team owners as you trim the fat and reduce the number of leagues.
Tie Coaches into actual roles with the team (access to settings and such) and eliminate free LOL GM status except for one assistant owner.


NO! It is hard enough to find a GM charging for it would make things worse.
 
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Originally posted by JHIK
I know this is going to get flamed hard... But why not fetch the SB and SSB teams into a league system of their own? That way they can compete on their own terms all the way up, leaving everyone on equal terms of age and recruiting ability.


This was part of my proposal earlier, just one of the new leagues. You have to let them join at some point into the normal crowd, but I agree with keeping them out of the "competetive" leagues early in their careers.
 
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