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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Catch22
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http://goallineblitz.com/game/forum_thread.pl?thread_id=3946719
 
Adderfist
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You know how hard it is to field a team as is? You know how hard it is when the turnover on a team quadruples because of game changes?
 
Frycicle
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So AEQ is now 30 tokens to upgrade instead of 8?
 
Saris
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It's a little more complicated but single and multitrains look balanced this go-round.
 
Catch22
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Originally posted by Frycicle
So AEQ is now 30 tokens to upgrade instead of 8?


Yea, that was an error on my part before - forgot to convert for new system of earning BT's.
 
Saris
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A couple observations:

-It's good that you got rid of resource points.

-You've over shot the mark on AEQ costs, 30 is just too high with all of the other BT sinks.

Edit: Also you're stiffing people with the BT conversion, 3 for 1 would be fairer given the weight of BT's in the new system.
Edited by Saris on Apr 17, 2010 04:32:28
Edited by Saris on Apr 16, 2010 23:53:52
Edited by Saris on Apr 16, 2010 23:52:45
 
Catch22
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Originally posted by Saris
A couple observations:

-It's good that you got rid of resource points.

-You've over shot the mark on AEQ costs, 30 is just too high with all of the other BT sinks.

-I think you might have made the BT to SP conversions a little too cheap.

Edit: Also you're stiffing people with the BT conversion, 1 for 3 would be fairer given the weight of BT's in the new system.


not really on the AEQ costs - we want to make AEQ a choice, not a given. Right now you could train light and get 30 BT's in 10 days to upgrade AEQ. In the current system it would take 20 days to earn 8 BT's. If we reduce the AEQ costs, every one will have 4 pieces of fully upgraded AEQ and that's not our intent.
 
dbreeze
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It appears no one in authority will address the basic question of "What is the ultimate goal for GLB, be an accurate as possible simulation of American football for football lovers where superior football tactics should succeed, OR, be a RPG where mathematical prowess and social networking will rule. I just don't see much middle ground serving both customers without creating separate league structures.
 
getowned
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Ok just one dumb question. I really need to sell my AEQ because of the "255" max bonus of tokens. So my +7 throwing, Pass quality +14% its gone? I'll sell it and try to find another cleats with +1 plus Pass Quality%?
 
Saris
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Originally posted by Catch22

not really on the AEQ costs - we want to make AEQ a choice, not a given. Right now you could train light and get 30 BT's in 10 days to upgrade AEQ. In the current system it would take 20 days to earn 8 BT's. If we reduce the AEQ costs, every one will have 4 pieces of fully upgraded AEQ and that's not our intent.


Yeah it's 10 days but only if you severely gimp your trains, there should really be a tradeoff there.

And there are 50 million things we need to spend BT's on. New equipment per slot, each individual attribute's trains can be upgraded now, unlocking additional trains, extra SA's, AEQ shopping, item slot converting, shopping tokens, etc.

Under the current system you can get 3 upgraded AEQ, and sure under the new system if someone totally neglected training and every other new feature in the game, and had 4 good AEQ magically appear in their inventory (one for each item slot) they might hit 4 AEQ, but the cost associated with that tradeoff would seem a little more reasonable around 20-24 BT's per upgrade.


Edited by Saris on Apr 17, 2010 00:14:30
Edited by Saris on Apr 17, 2010 00:09:24
 
Catch22
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I might be able to live with 24. Will crunch a few more numbers and see what it comes up with.
 
Khirgoth
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Ok I have done my best to decipher the changes and offer some constructive feedback:

The graduated discount on buying shopping tokens with bonus tokens doesn't seem appropriate. Shopping is an exercise in gambling so in essence you take a risk buying one at a time and hoping you get lucky vs buying a bunch at a discount and attempting to stack the odds. This just seems like a way to add to a players frustration. Either way, you end up wasting BT's with the possibility of being truly frustrated if you went big and bought 20 shopping tokens and still didn't find what you were looking for. The possibility for frustration simply goes up with the AEQ and the enhanced shopping option. This is one of those elements where someone with a spreadsheet is going to nail down the 'sweet spot' of earning/spending BT's on these various options to come up with the best profile to max out stats.

The training of multiple attributes will be another area where min/max gamers will invest their time coming up with a recipe for specific archetypes. This is further exacerbated by the various levels of training intensity and the enhanced training options.

The reality is that the more of these kinds inter-related unlocks that impact player performance increase the differential in results between a new/casual dot and the experience/well planned dot. When you consider the element of well-coordinated teams being stacked with dots with an increased differential in performance, it establishes an environment where the average player is never going to get an MVP award, or even get to see themselves on a highlight reel, (even though it's an imaginary highlight reel).

I can't imagine how anyone can see these changes as something that would be a draw for new-comers or more casual players to want to stay playing the game. At the end of the day, any system that impacts performance will be sliced and diced to end up with a sweet spot by min/max gamers. The more effort and complexity that goes into that system increases that differential performance I highlighted above and becomes a hostile environment for the entertainment value of the average player who simply doesn't want to be bothered with investing that much effort to build at least a competitive dot.

Just for the sake of disclosure, I am a min/max gamer myself. I would probably spend the time building models in Excel identifying the best choices based on the criteria we had information for and identify the approach for building the best archetypes over the course of a 10+ season career. But I know most people won't do that and won't even scour the internet for finding that information.

At the end of the day, Bort and co have to decide who their customers are and how the business model supports that customer base. I personally see GLB being able to appeal to the average football fan rather than the propeller-head who also likes football. I cannot see how the proposed changes would appeal to the average football fan.



 
PLAYMAKERS
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what if you want to upgrade existing player's current 56 gear to level 64 gear? just add 30 bonus tokens in the future?
 
Guppy, Inc
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so the existing bt conversion is only 2 to 1? that makes 7 BTs only 14 which means you went from 87.5% of upgrading to less than 50%. or did i miss something?
 
Pagypie
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this is ridiculously overcomplicated

this game used to be a fun hobby and these changes are just ruining it for me... i certainly wont be spending anymore money on this shit anymore
 
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