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Catch22
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Originally posted by ImTheScientist
Im not sure further segregating leagues/teams is a good thing. You will further dilute talent, and other things.

Just my 2 cents


We'll be consolidating leagues when we do it. Don't worry.
 
Staz
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Originally posted by jbleich
Yeah, I never thought of that...if salaries are based on effective level I think teams should be allowed to go over the cap, just come up w/ some sort of penalty....


Teams will still have friends who stay together. You might not be able to have 5-6 players on the team, though, but I'm pretty sure you could easily get a team of friends with a couple players each.
 
e1iterate
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Originally posted by Catch22
You can go over the cap. Just can't sign new players if you do.


so with as hard as it is currently to sign free agents as it is you're making it harder on the owners/gms/recruiters? Do away with the salary cap. Its a terrible idea.
 
Bort
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Originally posted by jbleich
Yeah, I never thought of that...if salaries are based on effective level I think teams should be allowed to go over the cap, just come up w/ some sort of penalty....


The idea would be that you could resign to go over the cap, but not sign new guys.

Luxury tax and all that sounds very complicated when you don't know how it works.
 
.spider.
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Originally posted by Catch22
You can go over the cap. Just can't sign new players if you do.


How do you go over the cap if you cant sign new players? Renegotiations?
 
Deathblade
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Originally posted by hays23
if that's the case, this is a terrible idea.


Of course it is...which was what was decent about the old revision, the salary cap wasn't meant to limit player selection, it was meant to be tactically used to give some players slight buffs.

This system is meant to limit player selection, and that's it.

Totally different goals of the two systems.
Edited by Deathblade on Apr 16, 2010 23:19:44
 
Dpride59
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Originally posted by Catch22
1)

5) There will be a salary cap and set salaries. The salary cap will be based on the average incoming team revenue for that league. Things that count towards incoming team revenue include but is not limited to: Ticket Sales, Concessions and Media Revenue. Salaries will be determined based on three criteria:

--Effective Level
--Skill Point Value
--Position



This is the worst possible change.

Nobody can play this game now. You not only added 1000 ways to train a player to frustrate the novice user, but you just threw in a change that essentially saids

"hey you, group of 55 over there, you guys built your players too good, spent $50 each building your player, and 2 years of your life perfecting it, You guys are too good, break it up. Little Tommy Tucker missed 10 weeks of training fucked up his entire team, and in order for us to balance the game, we needyou guys to exchange 20 players each so we can have you both fit under the salary cap for the league "


This goes to prove that the suits at the top don't even play this game. Anyone who coordinates a team, or has a team with friends who builds good dots can no longer play together.


Officially the worst decision GLB has ever made. This must be a fucking dream

Edited by David Stern on Apr 16, 2010 23:19:54
 
Bort
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Originally posted by sigepmagicmike
so with as hard as it is currently to sign free agents as it is you're making it harder on the owners/gms/recruiters? Do away with the salary cap. Its a terrible idea.


Tell that to everyone that has had to play super merger teams. It's not very fun.
 
vinman
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Originally posted by jbleich
How do you go over the cap if you cant sign new players? Renegotiations?


Good question.
 
Sarg01
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Originally posted by jbleich
I think they would have come over better if there where screenshots to show instead of walls of text....however the hardcore idea may be a win/win in the end.


Oh, I should clarify. I rather liked the direction of the changes. I just thought that the team possessions were so powerful that the impact on performance from the salary would be reduced to 0 within two seasons by an halfway competent owner, or really anyone who reads glbwiki.com.
 
Sik Wit It
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Originally posted by hays23
Originally posted by Sik Wit It

To be honest, I'm a little disappointed. I think people were overestimating the effect salaries would have on their morale without realizing that permanent team upgrades, temporary upgrades, promotional days, etc would easily make up for that morale.

However I guess if this prevents people from ragequitting, then so be it. I just honestly don't think a lot of people understood the new system and denounced it at first glance.


i understand where you're coming from. but you must realize that the large majority of people playing this game just want to build their players and watch them play. very few people want to have to worry about how to run their team to the degree of the previously proposed changes.


I really don't think the new changes would've taken all that much time, and any time spent would be in the offseason when people are complaining they have nothing to do anyways.

This new system seems basically exactly what we have now, except there's a salary cap, and better players will cost more money, potentially keeping the best dots from ever assembling. That's what I really don't like about it. I worry about it being literally impossible to sign a team full of the best players in the game simply because of salary concerns.
 
sunshineduck
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so, we're killing slowbuild teams filled with people that are good at building dots and preventing higher-level teams from signing the dots that they want to play for their team.. and that's all that's changing other than giving dots ridiculous amounts of bonus tokens to hoard?
 
Deathblade
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Originally posted by Bort
The idea would be that you could resign to go over the cap, but not sign new guys.

Luxury tax and all that sounds very complicated when you don't know how it works.


So...that creates a system where if a team sticks together with good builds, it is actually impossible to compete with them unless you start a team from scratch?

Cool.
 
e1iterate
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Who cares? We have gotten rid of the SSB scum finally and now its going to be harder to recruit and fill voids. You are basically taking the only reason I still play here and thats the friends I build players and teams with and saying well if someone drops out and you're over the cap then you're screwed...what if your team has one QB and he goes inactive are you supposed to do without a QB?
 
Bort
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Originally posted by Sik Wit It
I worry about it being literally impossible to sign a team full of the best players in the game simply because of salary concerns.


This is a worry? Super teams being hard to assemble?
 
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