FYI - Bort's going to be coding a thing where you can set a player to train an attribute up to a certain point (so for example, you want to train speed up to 40, it would automatically train the player until he hit that point every day, you wouldn't have to train them individually). The User Interface will make it more intuitive.
Training System
Players continue to receive 2 training points per day. You can save up to 30 training points. If you are not on a team, the maximum you can save is 14 training points. All in game bonuses only apply during regular season games, they can not be used in the playoffs. You can save as many bonus tokens as you want, we are removing the database requirement that limits it at 255.
NOTE - new players will be given 10 bonus tokens upon player creation. In addition players who have an odd number of training points (i.e. 7) will be given one additional training point to give them an even number.
Pre-Existing Bonus Tokens
Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60.
Purchasing +Morale
--Purchase +1 to morale, 3 bonus tokens
--Purchase +5 to morale, 12 bonus tokens
--Purchase +10 to morale, 20 bonus tokens
Training
Primary training allows a player to train one attribute. There are three options available to a player at a cost of 2 training points.
--intense = largest training bonus (equal to 110% of what normal training currently is) +1 bonus token
--normal = medium training bonus (equal to 85% of what normal training currently is) +2 bonus tokens
--light = small training bonus (equal to 40% of what normal training currently is) +3 bonus tokens
Let's use a hypothetical example (these numbers do not necessarily reflect what they would actually be) to demonstrate:
--intense = +66% +1 bonus token
--medium = +51% + 2 bonus tokens
--light = +24% + 3 bonus tokens
Enhanced Training
Level One - 5 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 10 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 15 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 20 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 25 bonus tokens to unlock, 50% bonus to training on an attribute
Example of how this works:
You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 30 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.
For example, using the above example this is how much your strength would go up when training it:
Intense: +85.8% +1 bonus token
Normal: +66.3% + 2 bonus tokens
Light: +31.2% + 3 bonus tokens
Bonus Token Store
The following are the upgrades that are available to be purchased with bonus tokens:
--unlock attributes
--train two or more attributes
--in game bonuses
--accumulate skill points
--extra SA options
--shopping/AEQ bonuses
Unlock Attribute
To unlock an attribute so that you can train more than one attribute at a time, you must do the following:
Unlock 1st attribute - 5 bonus tokens
Unlock 2nd attribute - 10 bonus tokens
Unlock 3rd attribute - 15 bonus tokens
Unlocking additional attributes = increase of 5 bonus tokens from cost of previous unlocked attribute
Training Multiple Attributes
Training multiple attributes will always be at the intense training setting. You get a bonus for attributes being trained depending on how many attributes you are training. Four is the maximum number of attributes you can train at once.
Two Attributes: cost = 4 training points, receive 2 bonus tokens, +5% bonus to all attributes being trained
Three Attributes: cost = 6 training points, receive 3 bonus tokens, +20% bonus to all attributes being trained
Four Attributes: cost = 8 training points, receive 4 bonus tokens, +30% bonus to all attributes being trained
Example:
You want to train Strength, Speed, and Agility. Strength is currently +50% when training intense, Speed is +30% when training intense and Agility is +20% when training intense. You spend 6 training points and receive 3 bonus tokens. Your gains for training the three attributes would be as follows:
Strength: +60% (50% times +20% bonus)
Speed: +36% (30% times + 20% bonus)
Agility: +24% (20% times + 20% bonus)
In Game Bonuses
These will be replacing the current +5 to an attribute that you can get for 4 bonus tokens. Limited to two attributes per game. Each point in an attribute costs two bonus tokens.
Accumulating Skill Points
You can purchase one skill point for 12 bonus tokens.
Extra SA Options
Swap Extra SA with a different Extra SA - 2-22 bonus tokens depending on how many points you have in the SA (at 0 it would cost 2 bonus token, at 10 it would cost 22 bonus tokens). Each additional swap is an increase of 11 bonus tokens per swap depending on how many points you have in the SA (so if you wish to swap it a 2nd time and have 10 in that extra SA currently it would cost 33 bonus tokens)
First Swap, Second Swap, Third Swap, Fourth Swap
0 in SA = 2, 13, 24, 35
1 in SA = 4, 15, 26, 37
2 in SA = 6, 17, 28, 39
3 in SA = 8, 19, 30, 41
4 in SA = 10, 21, 32, 43
5 in SA = 12, 23, 34, 45
6 in SA = 14, 25, 36, 47
7 in SA = 16, 27, 38, 49
8 in SA = 18, 29, 40, 51
9 in SA = 20, 31, 42, 53
10 in SA = 22 , 33, 44, 55
Add an extra SA - 30 bonus tokens
Each additional extra SA is an increase of 30 bonus tokens (so if you've already added a 2nd extra SA and wish to add a 3rd, it would cost 60 bonus tokens)
AEQ and Enhanced Shopping
AEQ will cost bonus tokens, ranging from 1 bonus token (most basic item) to 20 bonus tokens (most advanced item). AEQ will cost 24 bonus tokens to upgrade every 8 levels. If you sell AEQ, you will lose the bonus tokens used to purchase the item but will be refunded the bonus tokens used to upgrade the item. To convert a piece from one body part to another will cost 12 bonus tokens. To shop in the AEQ store, it will cost 2 bonus tokens. If you have shopping tokens saved up, you will be given one shopping trip for each shopping token you have. If you wish to enhance your shopping, you can do the following by spending additional bonus tokens on the AEQ store page:
10 bonus tokens = AEQ with +1 to an attribute
15 bonus tokens = AEQ with +2% suffix item or basic SA
20 bonus tokens = AEQ with +2 to an attribute
30 bonus tokens = AEQ with +3% suffix item or advanced SA
40 bonus tokens = AEQ with +3 to an attribute
60 bonus tokens = AEQ with +5% suffix item or any SA (including extra SA's)
You can combine any attribute upgrade with a +% suffix/SA upgrade. For example, if you wanted something with a +3 to speed (40 bonus tokens) and +3% to fake (30 bonus tokens) you would have to pay 70 bonus tokens to create the piece.
Training System
Players continue to receive 2 training points per day. You can save up to 30 training points. If you are not on a team, the maximum you can save is 14 training points. All in game bonuses only apply during regular season games, they can not be used in the playoffs. You can save as many bonus tokens as you want, we are removing the database requirement that limits it at 255.
NOTE - new players will be given 10 bonus tokens upon player creation. In addition players who have an odd number of training points (i.e. 7) will be given one additional training point to give them an even number.
Pre-Existing Bonus Tokens
Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60.
Purchasing +Morale
--Purchase +1 to morale, 3 bonus tokens
--Purchase +5 to morale, 12 bonus tokens
--Purchase +10 to morale, 20 bonus tokens
Training
Primary training allows a player to train one attribute. There are three options available to a player at a cost of 2 training points.
--intense = largest training bonus (equal to 110% of what normal training currently is) +1 bonus token
--normal = medium training bonus (equal to 85% of what normal training currently is) +2 bonus tokens
--light = small training bonus (equal to 40% of what normal training currently is) +3 bonus tokens
Let's use a hypothetical example (these numbers do not necessarily reflect what they would actually be) to demonstrate:
--intense = +66% +1 bonus token
--medium = +51% + 2 bonus tokens
--light = +24% + 3 bonus tokens
Enhanced Training
Level One - 5 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 10 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 15 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 20 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 25 bonus tokens to unlock, 50% bonus to training on an attribute
Example of how this works:
You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 30 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.
For example, using the above example this is how much your strength would go up when training it:
Intense: +85.8% +1 bonus token
Normal: +66.3% + 2 bonus tokens
Light: +31.2% + 3 bonus tokens
Bonus Token Store
The following are the upgrades that are available to be purchased with bonus tokens:
--unlock attributes
--train two or more attributes
--in game bonuses
--accumulate skill points
--extra SA options
--shopping/AEQ bonuses
Unlock Attribute
To unlock an attribute so that you can train more than one attribute at a time, you must do the following:
Unlock 1st attribute - 5 bonus tokens
Unlock 2nd attribute - 10 bonus tokens
Unlock 3rd attribute - 15 bonus tokens
Unlocking additional attributes = increase of 5 bonus tokens from cost of previous unlocked attribute
Training Multiple Attributes
Training multiple attributes will always be at the intense training setting. You get a bonus for attributes being trained depending on how many attributes you are training. Four is the maximum number of attributes you can train at once.
Two Attributes: cost = 4 training points, receive 2 bonus tokens, +5% bonus to all attributes being trained
Three Attributes: cost = 6 training points, receive 3 bonus tokens, +20% bonus to all attributes being trained
Four Attributes: cost = 8 training points, receive 4 bonus tokens, +30% bonus to all attributes being trained
Example:
You want to train Strength, Speed, and Agility. Strength is currently +50% when training intense, Speed is +30% when training intense and Agility is +20% when training intense. You spend 6 training points and receive 3 bonus tokens. Your gains for training the three attributes would be as follows:
Strength: +60% (50% times +20% bonus)
Speed: +36% (30% times + 20% bonus)
Agility: +24% (20% times + 20% bonus)
In Game Bonuses
These will be replacing the current +5 to an attribute that you can get for 4 bonus tokens. Limited to two attributes per game. Each point in an attribute costs two bonus tokens.
Accumulating Skill Points
You can purchase one skill point for 12 bonus tokens.
Extra SA Options
Swap Extra SA with a different Extra SA - 2-22 bonus tokens depending on how many points you have in the SA (at 0 it would cost 2 bonus token, at 10 it would cost 22 bonus tokens). Each additional swap is an increase of 11 bonus tokens per swap depending on how many points you have in the SA (so if you wish to swap it a 2nd time and have 10 in that extra SA currently it would cost 33 bonus tokens)
First Swap, Second Swap, Third Swap, Fourth Swap
0 in SA = 2, 13, 24, 35
1 in SA = 4, 15, 26, 37
2 in SA = 6, 17, 28, 39
3 in SA = 8, 19, 30, 41
4 in SA = 10, 21, 32, 43
5 in SA = 12, 23, 34, 45
6 in SA = 14, 25, 36, 47
7 in SA = 16, 27, 38, 49
8 in SA = 18, 29, 40, 51
9 in SA = 20, 31, 42, 53
10 in SA = 22 , 33, 44, 55
Add an extra SA - 30 bonus tokens
Each additional extra SA is an increase of 30 bonus tokens (so if you've already added a 2nd extra SA and wish to add a 3rd, it would cost 60 bonus tokens)
AEQ and Enhanced Shopping
AEQ will cost bonus tokens, ranging from 1 bonus token (most basic item) to 20 bonus tokens (most advanced item). AEQ will cost 24 bonus tokens to upgrade every 8 levels. If you sell AEQ, you will lose the bonus tokens used to purchase the item but will be refunded the bonus tokens used to upgrade the item. To convert a piece from one body part to another will cost 12 bonus tokens. To shop in the AEQ store, it will cost 2 bonus tokens. If you have shopping tokens saved up, you will be given one shopping trip for each shopping token you have. If you wish to enhance your shopping, you can do the following by spending additional bonus tokens on the AEQ store page:
10 bonus tokens = AEQ with +1 to an attribute
15 bonus tokens = AEQ with +2% suffix item or basic SA
20 bonus tokens = AEQ with +2 to an attribute
30 bonus tokens = AEQ with +3% suffix item or advanced SA
40 bonus tokens = AEQ with +3 to an attribute
60 bonus tokens = AEQ with +5% suffix item or any SA (including extra SA's)
You can combine any attribute upgrade with a +% suffix/SA upgrade. For example, if you wanted something with a +3 to speed (40 bonus tokens) and +3% to fake (30 bonus tokens) you would have to pay 70 bonus tokens to create the piece.
Edited by Catch22 on May 13, 2010 08:49:15
Edited by Catch22 on May 7, 2010 09:08:02
Edited by Catch22 on May 3, 2010 10:12:55
Edited by Catch22 on May 3, 2010 07:56:44
Edited by Catch22 on May 3, 2010 07:53:10