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Forum > Pee Wee Leagues > Thunder66's (The Complete Idiots) Peewee Build Guide V2.0
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naimoli
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Originally posted by mccollums
Looks like build guide needs to be re-written.. again.


Its not worth it just put a lot of speed and agility some strength kicking every now and then and lots of vision

DONT FORGET THE VISION

build away
 
LordEvil
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OP is banned http://goallineblitz.com/game/home.pl?user_id=267003

 
_OSIRIS_
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WTF?
Edited by _OSIRIS_ on Aug 5, 2012 01:34:50
 
LordEvil
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00
Edited by LordEvil on Aug 5, 2012 08:23:31
Edited by LordEvil on Aug 5, 2012 07:19:37
 
e1iterate
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Just a heads up...dont talk about banned users in the public forums...some power hungry mod will ban you for it...if you want to know why he was banned just PM me.
 
LordEvil
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00
Edited by LordEvil on Aug 5, 2012 08:23:41
 
P@nda
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Great... Now this epic thread is in danger of being locked and put away in the Mod graveyard. Nothing to see here, move along.
 
Dub J
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Well, it is pretty outdated.

 
awsalick
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Pee Wee Build Guide - Season 30

To commemorate leaving beta, I figured I should post my most recent build guide so new players have somewhere to start. First, this is for non-boosting. If you're boosting, then you don't need a guide, because you're guaranteed wins until the playoffs.
All of these numbers were obtained with 4x multi-training the secondary attributes, while spending all SP in the order I list the attributes. You can obviously be more detailed with that to squeeze a few extra points out, but that's the general idea. If I don't list an attribute, that means it's pretty negligible.
Equipment should go into the 1st listed attribute.

Yes, I'm aware I don't have stamina hardly anywhere. A few seasons back I tried without it, and I noticed it hardly mattered. You can simply use a balanced roster to combat energy drain.
Also, I generally like SAs a lot more than other people. Some people say they suck, but whatever. They're fun. If they're definitely for-sure good, I'll star them so you know to get them.

QB (Pocket Passer):
Throwing: 72 (3rd cap)
Vision: 50 (1st cap)
Strength: 32
Confidence: 33
Agility: 23
SAs: 1 pocket presence, 2 tight spiral, 4 pump fake***
Bonus SA: 2 Quick read/look off

Pump fake is good (but not as good as it used to be) and tons of throwing is huge. Pretty easy to build since they can go so heavy into their primaries. Don't overlook agility though.

HB (Scat):
Speed: 71 (3rd cap)
Catching: 49 (1st cap)
Agility: 32
Vision: 26
Strength: 19
SAs: 4 Quick Cut, 1 Head Fake, 2 First step
Bonus SA: 2 Catch fake

I like making catching my secondary attribute instead of agility, just because I don't like agility very much, and bobbling a pass out of the flat usually results in negative yardage.

HB (power):
Strength: 66 (2nd cap)
Speed: 50(1st cap)
Carrying: 39
Agility: 31
Confidence: 30
SAs: 1 Cover up, 2 lower the shoulder, 1 siff arm, 2 power through
Bonus SA: 4 surge***

There's a lot of room for improvement here, I think. I had better success in the past I think with higher carrying and lower strength. Dunno. Experiment!

FB (scat):
Speed: 71 (3rd cap)
Agility: 50 (1st cap)
Catching: 44
Vision: 29
Strength: 19
SAs: None
Bonus SA: 2 catch fake

I like making catching my secondary attribute instead of agility, just because I don't like agility very much, and bobbling a pass out of the flat usually results in negative yardage.

WR (Speedster):
Speed: 65 (2nd cap)
Catching: 50 (1st cap)
Agility: 43
Vision: 29
Strength: 24
SAs: 2 first step, 2 quick cut
Bonus SA: 4 catch fake***

A definite argument could be made for jumping, but I really like their other attributes. I haven't noticed strength helping a ton for catching, but if you play your WRs on ST or run outside, it helps a ton.

TE (receiving):
Speed: 65 (2nd cap)
Catching: 49 (1st cap)
Agility: 42
Vision: 29
Strength: 27
SAs: 2 Route Running, 1 Sticky Hands, 2 Quick Cut
Bonus SA: 4 catch fake***

A definite argument could be made for jumping, but I really like their other attributes. I haven't noticed strength helping a ton for catching, but if you play your TEs on ST or run outside, it helps a ton.

DT (Run):
Strength: 71 (3rd cap)
Agility: 50 (1st cap)
Tackling: 37
Vision: 30
Speed: 28
SAs: 2 Wall, 2 Break through
Bonus SA: 2 Relentless Pursuit

I like this build a lot. Not a lot of pass rush out of it, but it makes it very very difficult to run up the middle. Toss in some 4-3 looks and it definitely dissuades people from running inside.

DE (Evasive):
Agility: 66 (2nd cap)
Strength: 51 (1st cap)
Speed: 38
Tackling: 33
Vision: 30
SAs: 2 first step, 2 change direction, 2 shed block, 2 tunnel vision
Bonus SA: 2 relentless pursuit

I used to use Power DEs like everyone else before experimenting more with these guys. You'll be weak at the start of the season vs the run, since you'll be so heavy in agility. But once the build rounds out, I like them a lot. Because they're lighter and faster, they can take some ST snaps as well.

LB (Coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 49
Strength: 28
Tackling: 26
SAs: None
Bonus SA: 2 Shutdown coverage

Like the TEs/WRs, I'd love jumping in there somewhere, but every time I drop Str/Tac for it, I end up getting gashed by the run. I keep speed higher than I would like because it prevents fully boosted teams from breaking huge gains, but agility/vision need to be really high as well.

CB (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 47
Tackling: 26
Strength: 24
SAs: 1 first step, 2 change direction
Bonus SA: 2 fire up ***

First off, the LB commentary applies here as well.
Second, I like Fire Up a LOT. Pee Wee teams go for it on 4th down ALL THE TIME and their 3rd down calls often reflect that as well. In other words, Fire up triggers way more than it does it higher levels. I build for good special teams, so if teams are avoiding punting, I use Fire Up to punish it. Besides, I don't run stamina, so something that boosts your whole D's energy is great.

SS (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 48
Tackling: 26
Strength: 23
SAs: 2 change direction
Bonus SA: 2 shutdown coverage

Read the LB commentary.

FS (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 47
Tackling: 27
Strength: 23
SAs: 1 first step, 2 change direction
Bonus SA: 2 fire up

Read the LB and CB commentary. lol.

K (power):
Kicking: 67 (2nd cap)
Strength: 51 (1st cap)
Vision: 49
Punting: 23
Agility: 21
SAs/Bonus SA: None

This is a kicker + punter combo build. When you punt, you're generally going to net 10-15 yards every time, regardless of whether you have a great punter or a terrible one. I prefer to save the roster spot for somewhere else and combine the two. Despite using the combo K/P, I still punt more than most teams. Guess I'm a traditionalist.

FB/TE (STOP):
Speed: 65 (2nd cap)
Agility: 50 (1st cap)
Blocking: 53
Strength: 34
Vision: 27
Stamina: 22
SAs: None
Bonus SA: 2 pummel

I've always used FB and TE STOPs because you can still use them in running situations. The FBs can carry the ball inside decent enough, and both FB and TE can block on offense. There's a reason NFL teams usually have their FBs and TEs have huge roles on special teams, you know.

HB (Elusive) Returner:
I can't reveal this one because dusk883 made me promise not to.
Edited by awsalick on Sep 26, 2012 21:39:25
 
Gerr
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Well, since awsalick posted his builds, I guess I will too. My builds are more traditional, but I do play with them each and every season. These builds took my no-no team to the PWG championship game 2 seasons in a row. All numbers are BEFORE any equipment and are where my players were at level 13 for the PWG championship game. And remember, these are not ideal builds, just what I ended up with this season...

QB (Pocket Passer):
Throwing: 61
Vision: 54
Confidence: 46
Agility: 27
Stamina: 24
Strength: 22
Speed: 21
SAs: 2 pocket presence, 2 tight spiral, 2 pump fake
Bonus SA: not used
Equipment: Throwing

QB (Scrambler):
Speed: 63
Agility: 61
Throwing: 32
Vision: 32
Stamina: 26
SAs: none
Bonus SA: 2 First Step
Equipment: Speed

HB (Scat):
Speed: 59
Agility: 51
Catching: 50
Stamina: 27
Vision: 26
Strength: 21
SAs: 2 Quick Cut
Bonus SA: 2 Scat Back
Equipment: Speed

HB (Power):
Strength: 54
Agility: 50
Speed: 49
Carrying: 37
Stamina: 31
Vision: 22
SAs: none
Bonus SA: 2 Surge
Equipment: Strength

HB (Elusive):
Speed: 69
Agility: 53
Carrying: 31
Stamina: 28
Vision: 27
SAs: none
Bonus SA: 4 Return Spec*
Equipment: Speed
*also used as a KR/PR

FB (Scat):
Speed: 59
Agility: 50
Catching: 50
Stamina: 27
Vision: 27
Strength: 22
SAs: none
Bonus SA: 2 Scat Back
Equipment: Speed

FB (Blocker):
Strength: 54
Agility: 50
Speed: 49
Blocking: 41
Stamina: 28
Vision: 26
SAs: none
Bonus SA: 2 Run Block
Equipment: Strength

FB (Rusher):
Speed: 67
Agility: 53
Carrying: 29
Stamina: 28
Vision: 26
SAs: none
Bonus SA: 4 Return Spec*
Equipment: Speed
*also used as a KR/PR

TE (Receiver):
Speed: 57
Catching: 49
Agility: 49
Strength: 28
Vision: 26
Stamina: 26
SAs: none
Bonus SA: 2 catch fake
Equipment: Speed

TE (Blocker):
Strength: 52
Blocking: 52
Agility: 41
Speed: 41
Stamina: 27
Vision: 24
SAs: 2 Run Block
Bonus SA: 2 Strong Arm
Equipment: Strength

WR (Possession):
Speed: 52
Catching: 51
Agility: 51
Vision: 26
Stamina: 26
Strength: 21
SAs: none
Bonus SA: 4 catch fake
Equipment: Speed

OL(Run)
Strength: 69
Blocking: 52
Agility: 31
Speed: 23
Stamina: 26
Vision: 26
SAs: 2 Run Block
Bonus SA: none
Equipment: Strength

DT (Run):
Strength: 68
Agility: 49
Tackling: 31
Speed: 31
Vision: 27
Stamina: 27
SAs: 2 Wall, 2 Break through
Bonus SA: 2 Fire Up
Equipment: Strength

DE (Run):
Strength: 65
Agility: 52
Speed: 36
Tackling: 31
Vision: 27
Stamina: 26
SAs: 2 Wall
Bonus SA: 2 Fire Up
Equipment: Strength

LB (Coverage):
Speed: 61
Agility: 51
Vision: 46
Strength: 27
Tackling: 27
Stamina: 27
SAs: None
Bonus SA: 2 Shutdown coverage
Equipment: Speed

SS (Man):
Speed: 56
Vision: 51
Agility: 51
Tackling: 28
Stamina: 27
Strength: 22
SAs: 2 Change Direction, 2 Superior Vision
Bonus SA: 2 Zone Focus
Equipment: Speed

FS (Man):
Speed: 56
Vision: 52
Agility: 52
Tackling: 28
Stamina: 27
Strength: 22
SAs: none
Bonus SA: 2 Zone Focus
Equipment: Speed

CB (Man):
Agility: 55
Speed: 54
Vision: 49
Stamina: 28
Jumping" 25
Tackling: 24
Strength: 21
SAs: 2 Swat Ball
Bonus SA: 2 Fire Up
Equipment: Speed

K (Tech):
Kicking: 61
Vision: 53
Confidence: 49
Strength: 26
Agility: 24
Tackling: 18
Speed: 15
SAs: 2 Automatic
Bonus SA: none
Equipment: Kicking

P (Boomer):
Punting: 64
Strength: 61
Agility: 31
Speed: 27
Tackling: 14
SAs: 2 Big Foot
Bonus SA: none
Equipment: Kicking
Edited by Gerr on Sep 27, 2012 13:27:27
Edited by Gerr on Sep 27, 2012 13:26:54
 
Gerr
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S31 Pee-Wee Gold Championship builds, numbers are before any equipment...

Passing QB:
Boosted/CEQ = no/no
Arch = Pocket Passer
Throwing = 68.04
Vision = 53.04
Confidence = 38.04
Strength = 28
Agility = 21
Stamina = 18
Speed = 14
Equipment into Throwing
SA's = 2 into Pocket-Pres, Tight-Spiral, Pump-Fake, Quick-Read

Power HB:
Boosted/CEQ = yes/yes
Arch = Power Back
Strength = 64.5
Speed = 54.75
Agility = 54.5
Carrying = 28.5
Stamina = 21.75
Equipment = all into Strength
SA's = 1 into entire Power Back line, 2 into Surge.

Scat HB:
Boosted/CEQ = yes/yes
Arch = Scat Back
Speed = 68.5
Agility & Catching = 53.5
Vision = 25.75
Stamina = 21.75
Equipment = all into Speed
SA's = 2 into Quick Cut, Head Fake, First Step, Scat Back

Power FB:
Boosted/CEQ = yes/yes
Arch = Blocker
Strength = 62.5
Agility = 54.5
Speed = 52.75
Blocking = 42.5
Stamina = 21.75
Vision = 21.5
Equipment = all into Strength
SA's = 2 into Run Blocking.

Scat FB:
Boosted/CEQ = yes/yes
Arch = Scat Back
Speed = 68.5
Agility & Catching = 55.5
Vision = 27.5
Stamina = 21
Equipment = all into Speed
SA's = 2 into Scat Back

Blocking TE:
Boost/CEQ = yes/no (didn't mean to boost, was an accident)
Arch =
Strength = 63
Agility = 53
Speed = 52.95
Blocking = 35
Vision = 23
Stamina = 21.95
Equipment = all into Strength
SA's = 2 into Run Block & Strong Arm

Receiving TE:
Boost/CEQ = yes/yes
Arch = Receiver
Speed = 68
Agility/Catching = 53
Vision = 27
Stamina = 24.95
Equipment = all into Speed
SA's = Run Route & Catch Fake

WR:
Boost/CEQ - no/no
Arch = Possession
Speed = 60.96
Catching = 51.8
Agility = 44.8
Strength = 29
Vision = 21.8
Stamina = 18.96
Equipment = All into Speed
SA's = 2 into Catch Fake

OL:
Boost/CEQ = yes/yes
Arch = Run Blocker
Strength = 71.5
Blocking = 52.5
Agility = 41.95
Vision = 31.5
Speed & Stamina = 24.95
Equipment = all into Strength
SA's = 2 into Run Block & Get Low.

DT:
Boosting/CEQ = no/no
Arch = Run Stuffer
Strength = 69
Agility = 49
Tackling = 32
Vision = 31
Speed = 24.96
Stamina = 21.96
Equipment = all into Strength
SA's = 2 into Wall, Break Thru, Fire Up.

DE =
Boost/CEQ = no/no
Arch = Combo
Strength = 60
Agility = 49.96
Speed = 49
Tackling & Vision = 32
Stamina = 24.96
Equipment = all into Strength
SA's = 2 into Fire Up.

LB:
Boost/CEQ = no/no
Arch = Coverage
Speed = 62
Agility = 51
Vision = 42
Strength & Tackling = 31
Stamina = 18
Equipment = all into Speed
SA's = 2 into Change Direction

SS:
Boost/CEQ = no/no
Arch = Zone
Speed = 54
Vision = 53
Agility = 48
Tackling = 32
Strength = 30
Stamina = 18
Equipment = All into Speed
SA's = 2 into Zone Focus & Change Direction, 4 into Super Vision.

FS:
Boost/CEQ = no/no
Arch = Zone
Speed = 54
Vision = 52
Agility = 49
Tackling = 32
Strength = 29
Stamina = 19
Equipment = All into Speed
SA's = 2 into Zone Focus, 4 into Super Vision(and what ever is needed as to get there).

CB:
Boost/CEQ = no/no
Arch = Man
Agility = 61
Speed = 54
Vision = 43
Jumping = 30
Tackling = 28
Stamina & Strength = 18
Equipment = All into Speed
SA's = 2 into Swat Ball & Fire Up.

K:
Boost/CEQ = yes/yes
Arch = Tech
Kicking = 70.05
Vision = 53.05
Confidence = 42.05
Strength = 31.95
Agility = 26.95
Speed/Tackling = 16
Equipment = all into Kicking
SA's = 2 into Calm Nerves & Big Foot, 4 into Automatic.

P:
Boost/CEQ = no/no
Arch = Boomer
Punting = 65.04
Strength = 54.04
Agility = 36.96
Speed = 28
Tackling = 15
Equipment = all into Punting.
SA's = 4 into Big Foot(including all needed pre-req's)

Returner(HB):
Boost/CEQ = yes/yes
Arch = Returner
Speed = 71
Agility = 61
Vision = 30
Stamina = 22
Equipment = all into Speed
SA's = 2 into Quick Cut, Head Fake, First Step, 4 into Return Spec.
Edited by Gerr on Nov 25, 2012 11:17:51
Edited by Gerr on Nov 25, 2012 11:09:41
Edited by Gerr on Nov 25, 2012 10:58:43
Edited by Gerr on Nov 24, 2012 20:50:29
 
LordEvil
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FGC Offense season 31 and SBWL Defense
http://www.nflfever2.com/Gold/Builds/Builds.htm
 
awsalick
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Originally posted by LordEvil
FGC Offense season 31 and SBWL Defense
http://www.nflfever2.com/Gold/Builds/Builds.htm


Dude, when I first started playing pee wee, I used your graphical build listing so much. You're missing your cheerleader build on this one, though.
 
LordEvil
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Originally posted by awsalick
Dude, when I first started playing pee wee, I used your graphical build listing so much. You're missing your cheerleader build on this one, though.


haha I almost put her on this one but thought of going hotter
 
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