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Forum > Test Server Discussion > Test Server Test Results > New Pump Fake, Catch Fake, Look Off, some of the new run plays and Energy test
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Sik Wit It
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Originally posted by Longhornfan1024
Is the new sim going to have the text letting us know when a fake fires?


Yes. It will say Catch fake over the WR when he attempts it, and Pump fake over the defender when he gets faked.
 
Mightyhalo
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Jesus catch fake looks so good I might need to remake 5 WR's.

I kind of liked the catch in stride for my speedsters. Any way of knowing if that is even doing anything?
 
Time Trial
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Also, many people who are using the new fakes have also traded in old equipment for the % Fake Chance AEQ...

Some testing ought to be done with a piece or two of % fake chance AEQ, because I know that at even close to these levels, my QB/WR combo is going to tear some teams a new one.
 
jdros13
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Originally posted by Time Trial
Also, many people who are using the new fakes have also traded in old equipment for the % Fake Chance AEQ...

Some testing ought to be done with a piece or two of % fake chance AEQ, because I know that at even close to these levels, my QB/WR combo is going to tear some teams a new one.


we really aren't allowed to test things like that, but Catch22 probably has.
 
Time Trial
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Originally posted by jdros13
Originally posted by Time Trial

Also, many people who are using the new fakes have also traded in old equipment for the % Fake Chance AEQ...

Some testing ought to be done with a piece or two of % fake chance AEQ, because I know that at even close to these levels, my QB/WR combo is going to tear some teams a new one.


we really aren't allowed to test things like that, but Catch22 probably has.


Probably for the best. I'd like to get a season or two head start before the nerf comes down. :-)

 
Tigerbait0307
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Hi I'm dumb. In the OP it said LO was not firing. What is LO.
 
bhall43
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Originally posted by Tigerbait0307
Hi I'm dumb. In the OP it said LO was not firing. What is LO.


Look Off
 
Dpride59
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Those morale changes make glb unplayable for99% of the game - rich get richer
 
PP
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Originally posted by Longhornfan1024
Agreed. I do think that the importance of morale needs to be increased, but these levels are lol. PP, did the dots on the Funk have any morale inducing SAs? Also, did Catch ever decide to improve those SAs?


The dots on both teams are identical to the builds posted in the sub forum in every way, except the WRs had 10 in CF and QB had 10 in LO. The only other dif may be that there is a very slight speed & agility difference...I brought them back down after the QB run tests, but didn't bother to make sure those 2 skills were an exact match. Still, they should be close enough not to matter.

Which SAs Catch suggested a bump or drop to I have no idea.

Finally, I do believe that most if not all agree that the current morale settings are too harsh. I suggested dropping it 35% of it's current lvl and trying it again, and even that may still be too high. Bort just threw something out there for us to work with and I don't think for a second he believed it wouldn't need to be tweaked, at least that's the impression I got.
 
PP
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Originally posted by Mightyhalo
Jesus catch fake looks so good I might need to remake 5 WR's.

I kind of liked the catch in stride for my speedsters. Any way of knowing if that is even doing anything?


the only one that could answer the question would be Catch, but I have to believe he would answer yes. If it didn't, he testing it served no purpose.

Keep in mind on the fakes that I have suggested changes to all of them. I'd tested them 6ish times before that one and Bort adjusted based on suggestions. Sooooooooooooooooooooooo, odds are good that none of them will hit live in their current states. I just wanted to make sure that GLB was getting the same glimpse at these that we were....and got a heads up on stamina and at least the plays I've tested. There are also more plays that Bort is either working on or had done (may have missed them, been busy the last few days).
 
Catch22
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Originally posted by jdros13
If it stays where it is the game might wind up unplayable. I don't think the intent of increasing the morale was / should be to force everyone to have 80+ confidence. It should penalize those with 30 confidence though, especially at higher levels.



It won't be staying at that level. We'll probably keep the stamina change the same and make the confidence/moral change about 1/3 to 1/4 of what it is now (on the test server)
Edited by Catch22 on Mar 22, 2010 15:14:08
 
Catch22
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Originally posted by Mightyhalo
Jesus catch fake looks so good I might need to remake 5 WR's.

I kind of liked the catch in stride for my speedsters. Any way of knowing if that is even doing anything?


It works - I saw several replays where a speedster wouldn't slow down nearly as much when catching a deep pass.
 
Catch22
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Originally posted by Time Trial
Also, many people who are using the new fakes have also traded in old equipment for the % Fake Chance AEQ...

Some testing ought to be done with a piece or two of % fake chance AEQ, because I know that at even close to these levels, my QB/WR combo is going to tear some teams a new one.


Haven't done that yet - I'm still on the initial regression testing (which is taking a while, especially when I have other things to take care of).
 
geekor
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Originally posted by Catch22
Originally posted by Time Trial

Also, many people who are using the new fakes have also traded in old equipment for the % Fake Chance AEQ...

Some testing ought to be done with a piece or two of % fake chance AEQ, because I know that at even close to these levels, my QB/WR combo is going to tear some teams a new one.


Haven't done that yet - I'm still on the initial regression testing (which is taking a while, especially when I have other things to take care of).


So Catch,

when all these changes were announced, you also said you were going to go over all the old SA's and essentially do a balancing check on them. It was believed this would be done BEFORE these new rollouts were forced upon us as choosing bonus/penalty SA's as well as an extra SA, and then having the SA's effectiveness changed on us RIGHT AFTER would be a giant screw job.

So were the SA's tested and/or adjusted? Or was that put on the back burner, will be done and "possibly" (yes I know it won't happen to everyone) screw over a huge margin of players a short way down the road?
 
cosmoxl
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Originally posted by Catch22
It works - I saw several replays where a speedster wouldn't slow down nearly as much when catching a deep pass.


isn't that what "catch in stride" is for?
 
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