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Forum > Goal Line Blitz > Q&A Archives > March 10th Q & A Discussion Thread
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SexyNinja
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You stated that the archtyped will be ready on Day 41, will the 100% flex refund for retired players under 80 days old, also happen on Day 41 as well


3) If your player is between 1-80 days old you will be forced to choose an archetype before the end of pre-season. If you do not choose one by then you will be assigned the default archetype for that position. If you would rather retire your player then choose an archetype, you can do so and receive a full (100%) refund of CE/boost FP investment.
Edited by Z54 on Mar 10, 2010 19:29:38
 
racingboy20
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If I choose only a lvl 4 cap team, am I just as likely to get a team for next season as if I were to choose 4-14 cap?
 
Catch22
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I think some people's F5 key's are broken. Locked again so we can answer questions.
Edited by Catch22 on Mar 10, 2010 19:27:31
 
Bort
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Originally posted by cwrujosh
Are you really not going to to lower the roster limit from 55? IMHO, this is one of the primary reasons there are so many half-filled and CPU AAA and AA teams. You cannot dilute the talent base this much and expect there not to be a consequence. 50 is even higher than NFL teams, but 55 is overkill for even GLB.


Disagree it would do anything but make a bunch of STOPs retire. People are loyal to their owners, friends, and organizations. The talent is not going to spread out as much as you think.
 
Bort
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Originally posted by Gerr
Will players created before S15 be able to retire at the higher flex point return % as long as their player fits within the age limit?


Yes.

Originally posted by northstar09
When archetypes get rolled out, current players will have the opportunity to choose an archetype. Will they also be able to choose a new height/weight, since some of the archetypes are height/weight-restricted?


No. The restrictions won't affect the choices for existing players.
 
Catch22
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Originally posted by Gerr
Will players created before S15 be able to retire at the higher flex point return % as long as their player fits within the age limit?


If the player is between 1-80 days old, they can retire and receive a full flex refund.

If the player is between 81-120 days old, they can retire and receive a 80% flex refund.

All other players will receive the normal 70%.
 
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A number of Good quality lvl teams ave gutted there team in order to send there best dots to WL will we set a max limit on how many new dots can be brought in. if so. could it be based on the number of dots signed untill the next season.. for example. if a team has 55 players and only 45 of them are signed till the next season, it would only allow the team to bring in 10 NEW players. some changes could be made for people wishing to leave...
 
Catch22
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Originally posted by northstar09
When archetypes get rolled out, current players will have the opportunity to choose an archetype. Will they also be able to choose a new height/weight, since some of the archetypes are height/weight-restricted?


No they will not be able to choose a new height/weight but the height/weight restrictions will not apply to existing players choosing an archetype.
 
Bort
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Originally posted by TrevJo
1. For Bort, Are you aware that the many people interested in Iron Man football have now agreed that a 20 man minimum is acceptable? (The idea was previously shelved because the original proposal was for 15-man rosters, and code-wise less than 20 was not feasible.) http://goallineblitz.com/game/forum_thread.pl?thread_id=2416697&page=91#33595212


I was not aware of that. If that's acceptable, we could probably move forward fairly easily.

Originally posted by TrevJo
2. For anyone, has there been any consideration to re-vamping the logic for blockers and coverage guys on special teams? This behavior hasn't really changed in over a year, but there are a lot of problems with it, especially for higher-level players. http://goallineblitz.com/game/forum_thread.pl?thread_id=3820566


Yes, special teams needs some major work in general.

Originally posted by TrevJo

3. The "catch fake" skill with the archetypes that Bort mentions at the top of page 4, is that a reference to Open Field Fake? http://goallineblitz.com/game/forum_thread.pl?thread_id=3813224

F5F5F5


No, that's a new skill I just added a day or two ago, after Catch made the initial list of new SAs.
 
Catch22
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Originally posted by TrevJo


2. For anyone, has there been any consideration to re-vamping the logic for blockers and coverage guys on special teams? This behavior hasn't really changed in over a year, but there are a lot of problems with it, especially for higher-level players. http://goallineblitz.com/game/forum_thread.pl?thread_id=3820566

3. The "catch fake" skill with the archetypes that Bort mentions at the top of page 4, is that a reference to Open Field Fake? http://goallineblitz.com/game/forum_thread.pl?thread_id=3813224

F5F5F5


#2 - it's on our list of current sim issues but I'm not sure we'll have time to do a whole lot with it this off season, but it is something we're aware of and will keep on our radar.

#3 - Separate SA's. Catch Fake is another one (WR acts like he is catching a ball to create separation)
 
Bort
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Originally posted by Longhornfan1024
Do the effects of height and weight in the correlate pretty strongly with the bonuses they give upon rolling or is the interaction between height and weight more complex? For example, does a 5'10 olineman that weighs 300 lbs have the same agility as a 5'10 olineman that weighs 270lbs? Does the heavier olineman of the same height have a penalty to agility in addition to speed because of his weight, despite the fact that they are the same? Another example: a 6'3" 210 lbs CB vs. a 6'3" 180lbs CB--does the decrease in weight help overall movement or just speed?


Much more complicated. The bonuses at creation are there to give some choices when choosing ht/wt.
 
Catch22
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Originally posted by OBFuSCaTe
I have seen it mentioned before that there is a "repeat play" penalty if a play is ran twice in a row. How substantial is this penalty and what exactly is it applied to? The players, morale, chemistry, etc? Also is this penalty stacked or reset if a play is ran more then twice in a row... for example the play is ran four times in a row so it is a 4x penalty.

Thanks.


It's not twice in a row, it's if it is ran multiple times in a game (usually well above 10). It affects all players attributes for all players on the offense.
 
Catch22
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Originally posted by raiderdav
Will there be any type of custom equipment reset with all the upcoming SA changes?


No. You don't have to choose an archetype if you are over 120 days old.
Edited by Catch22 on Mar 10, 2010 19:32:18
 
Bort
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Originally posted by OBFuSCaTe
I have seen it mentioned before that there is a "repeat play" penalty if a play is ran twice in a row. How substantial is this penalty and what exactly is it applied to? The players, morale, chemistry, etc? Also is this penalty stacked or reset if a play is ran more then twice in a row... for example the play is ran four times in a row so it is a 4x penalty.

Thanks.


The more you run a play IN TOTAL during the course of a game, the bigger bonus the opponent gets to his stats. It's a small bonus to all stats, and large ones to vision, conf, and tackling.
 
Bort
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Originally posted by ulbkumn
Practice
Is there ever going to be practice games against your own players. I love to see if my offense is better than my defense and Visa Versa.
Maybe get rid of the 1st 2 preseason games. And add the 2 practice games. Also add one at the end of the season.


The sim can't handle it properly at the moment, so not without a lot of work.
 
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