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Forum > Goal Line Blitz > Q&A Archives > March 10th Q & A Discussion Thread
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maddoggy71
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What fakes (if any) help WR's to create separation before the ball is thrown?
 
liamm1986
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What effect does confidence have for a player WITH morale reducing SA's? Will a player with high confidence have a better chance of the SA firing or will higher confidence increase morale reduction?

 
Bort
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Originally posted by sigepmagicmike
What is being done to put a hard stop to SSB teams?


99% sure we're going to be making the following changes (still need to write the code):

* 50% of max XP for being on a team on game day
* No training when not on a team

That covers the main methods of SSB pretty well.
 
89stepside
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With the new Archtypes, I think it makes more sense than ever before to put in custom slots for DE positions. Much like the NFL (I know this isn't the NFL, but it is modeled after American Football) it seems to make sense to allow for putting in Speed DE's for passing situations and Run Stuffers for base situations. This is the only way I can see the Pass Rush Archtype being at all useful to lower levels. These guys would be getting pancaked all over the place, which may result in pass rush DE's to be avoided in Free Agency. I can understand the reasoning behind not creating custom slots for all positions, but I can't see any downside to adding the DE positions. Is there any chance of this happening in the next couple seasons?
 
cwrujosh
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Are you really not going to to lower the roster limit from 55? IMHO, this is one of the primary reasons there are so many half-filled and CPU AAA and AA teams. You cannot dilute the talent base this much and expect there not to be a consequence. 50 is even higher than NFL teams, but 55 is overkill for even GLB.
 
WalterManning
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Any consideration for capped leagues. Non-boosting type?
 
Catch22
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Damn you all are fast tonight. OK, need to get caught up again.
Edited by Catch22 on Mar 10, 2010 19:17:34
 
dmfa41
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Originally posted by Bort
* No training when not on a team.


What about transient free agency?
 
Catch22
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Originally posted by P@nda
With the change-a-thon coming this offseason, how long do you think the offseason will be this time? Are we possibly looking at like Day 54 before rollover?

Damn... I was first question in the old post! Ugh...


I don't think the off season will be that long. We're a bit more organized this season and things should progress nicely. I'm shooting for 7 days, but things do have a way of changing so don't hold that to me.
 
Bort
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Originally posted by cowtesticles2001
I guess I'll summarize it....

Will you be able to go through the minor leagues and create separate SSB leagues much like the Elite leagues were created?

Please ensure you call it SSB league vs Elite as there is and should be a difference.

I will volunteer my time to help in the project for some flex. It should help the current minor league issues IMO and make my gaming experience at that level more enjoyable.

Thanks


SSB teams are no longer going to be able to do their "hey we're only level X, let us promote one tier" thing like they had in the past, which was a major way to "beat up on n00bs," since we added the effective level calculation. Those requests are going to be denied. Therefore, they're going to end up moving up and into the tiers they should be more quickly.
 
Bort
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Originally posted by dmfa41
What about transient free agency?


Get on a team. You don't have training facilities at home. This should encourage some of those wishy-washy agents to make up their mind a bit quicker too.
 
Catch22
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Originally posted by DrJeep
How with the changes to energy and morale be affected by stamina and confidence next season? Will it be significantly different from the way it is now?


We're still discussing and testing this. Basically we're looking at making secondary attributes (especially those two) have more of an impact. A tired player should not perform as well. A player with low moral should not perform as well so we're trying to find the right balance with those areas to make there be more to a player's build then strength, speed, and agility.
 
Bort
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Originally posted by David Stern
Does qb get a bonus to pq when favoring a wr? Is there any boost to anything attribute wise. throwing wise, or anything from a % stand point when having a favorite wr in the qb tactics?. I.E. When players tactics set at hard give 10% to all attributes.

Does ff% AEQ apply the exact same % to the KL roll?

Does CB's tackling tactics increase his % to the pd KL roll?


No.

Yes.

Yes.
 
Catch22
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Originally posted by WalterManning
Any consideration for capped leagues. Non-boosting type?


I'm not Bort but even as a customer I always thought non-boosting leagues were silly. This is a business, if you create a product that is completely free to play you'll never have any incentive for people to pay.
 
Bort
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Originally posted by beenlurken
Bort... we were told to wait and ask you this during this Q & A.

What do you not like about the idea that has been discussed in 800+ posts (spanning) two threads to shorten the building process and/or extend the plateau?


I'm not sure extending the plateau will accomplish much. It might make for some more higher level players short term, but not sure it adds much long term.

Shortening the lifespan of players would require an entirely different league structure for faster growth, or some fancy maths. We would potentially be fragmenting our user base.
 
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