Test Server Discussion about Kick-off Distance and the need to reduce the prevalence of touchbacks.
Most agree that KO distance needs to be reduced somewhat as some kickers are averaging touchbacks 80% of the time.
The discussion is ongoing...
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Originally posted by
I think it's time to knock it back again. Every kick is a touch back. It's becoming pointless.
Thoughts?
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Originally posted by
I agree, and I think a small percentage of the time the kick should go out of bounds as well for a penalty.
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Originally posted by
No thanks, it would not be good to have that happen at random times especially if it could decide the outcome of a game.
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Originally posted by
I don't think knocking it back is a good idea unless your distance findings are a global result, not one from observing just the WL and competitive pros.
These leagues represent a small minority of the players built and often the players built following a very specific build plan so its very likely they are all going to perform well because they've been made to game the system. Changes made to accommodate those builds will then completely destroy the effectiveness of more 'realistic' builds that seem to be closer to the norm.
So, any 'tweaks' to the system to lower the distance shouldn;t just be a flat, remove some velocity from kickoffs but instead involve making kickoff distance involve more attributes and put penalties in for large disparities between relevant attributes. Thus kickoff distance may be better for some player but others who have emphasised the cookie cutter/carbon copy build plans end up making shorter kicks.
Then, make the attributes involved in a kick off each matter in different ways, to encourage differentiation. ALL Kickers need a good kicking attributes. But maybe higher strength could result in a behaviour on kickoffs (Say, the ball has more force than is usual so it takes a bit longer to gain control of the ball) Agility allows for the kicker to give the ball a little extra something in the quality of its movement, so maybe there is a higher tendancy to fumble/bobble the kick off. More vision might mean the Kicker is very accurate in placing their kicks, and there is some sort of pre-snap read of the return team and an analysis made that allows the kicker to kick to one side or the other and create a blocking disparity for the return, etc...
In this way, builds and such do matter, but we're not just re-emphasizing cookie cutter builds. Same could be true of Punting, passing, etc. More strength doesn't necessarily equate to pass distance (make Agility, Throwing and Strength and their combined value equate to pass distance) but more strength makes passes harder to intercept (but also harder to catch) while more agility makes passes easier to catch but also easier for the defense to hold on to in an interception. High strength equates to the ball being able to continue on in its route closer on a deflection and thus possibly caught by the receiver more often on a deflection, but high agility means the ball has more touch, so while if it is deflected it is not caught, its harder to deflect in the first place.
Make attributes matter in different ways instead of just tweaking the formulas to accommodate people who have determined the formula and then abused it.
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Originally posted by
Great post on this.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3804541&page=1
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Originally posted by
I agree that GLB would improve if kickoffs were scaled back a bit, but I think that will be tough to do in a balanced fashion with Big Boot without making that VA mandatory.
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Originally posted by
For NFL reference: Kickoff Touchback Percentage
http://www.teamrankings.com/nfl/stat/kickoff-touchback-pct
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Originally posted by
Exactly.
GLB best kickers are 80% touchbacks.
NFL is 40%.
Needs a major change IMO.
End game should be 20-40%.
Lower levels 10-20%.
Most agree that KO distance needs to be reduced somewhat as some kickers are averaging touchbacks 80% of the time.
The discussion is ongoing...
***************************************************
Originally posted by
I think it's time to knock it back again. Every kick is a touch back. It's becoming pointless.
Thoughts?
____________________________________________
Originally posted by
I agree, and I think a small percentage of the time the kick should go out of bounds as well for a penalty.
____________________________________________
Originally posted by
No thanks, it would not be good to have that happen at random times especially if it could decide the outcome of a game.
____________________________________________
Originally posted by
I don't think knocking it back is a good idea unless your distance findings are a global result, not one from observing just the WL and competitive pros.
These leagues represent a small minority of the players built and often the players built following a very specific build plan so its very likely they are all going to perform well because they've been made to game the system. Changes made to accommodate those builds will then completely destroy the effectiveness of more 'realistic' builds that seem to be closer to the norm.
So, any 'tweaks' to the system to lower the distance shouldn;t just be a flat, remove some velocity from kickoffs but instead involve making kickoff distance involve more attributes and put penalties in for large disparities between relevant attributes. Thus kickoff distance may be better for some player but others who have emphasised the cookie cutter/carbon copy build plans end up making shorter kicks.
Then, make the attributes involved in a kick off each matter in different ways, to encourage differentiation. ALL Kickers need a good kicking attributes. But maybe higher strength could result in a behaviour on kickoffs (Say, the ball has more force than is usual so it takes a bit longer to gain control of the ball) Agility allows for the kicker to give the ball a little extra something in the quality of its movement, so maybe there is a higher tendancy to fumble/bobble the kick off. More vision might mean the Kicker is very accurate in placing their kicks, and there is some sort of pre-snap read of the return team and an analysis made that allows the kicker to kick to one side or the other and create a blocking disparity for the return, etc...
In this way, builds and such do matter, but we're not just re-emphasizing cookie cutter builds. Same could be true of Punting, passing, etc. More strength doesn't necessarily equate to pass distance (make Agility, Throwing and Strength and their combined value equate to pass distance) but more strength makes passes harder to intercept (but also harder to catch) while more agility makes passes easier to catch but also easier for the defense to hold on to in an interception. High strength equates to the ball being able to continue on in its route closer on a deflection and thus possibly caught by the receiver more often on a deflection, but high agility means the ball has more touch, so while if it is deflected it is not caught, its harder to deflect in the first place.
Make attributes matter in different ways instead of just tweaking the formulas to accommodate people who have determined the formula and then abused it.
___________________________________________
Originally posted by
Great post on this.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3804541&page=1
___________________________________________
Originally posted by
I agree that GLB would improve if kickoffs were scaled back a bit, but I think that will be tough to do in a balanced fashion with Big Boot without making that VA mandatory.
___________________________________________
Originally posted by
For NFL reference: Kickoff Touchback Percentage
http://www.teamrankings.com/nfl/stat/kickoff-touchback-pct
___________________________________________
Originally posted by
Exactly.
GLB best kickers are 80% touchbacks.
NFL is 40%.
Needs a major change IMO.
End game should be 20-40%.
Lower levels 10-20%.
Edited by tuba_samurai on Mar 2, 2010 19:59:02