Originally posted by boondocksaint
Fair enough...
You know far more than p much anyone regarding the issue. I really do think that we've got to come up with some way of not fucking a player build for elite levels of competition, whilst remaining at least somewhat relevant at lower tiered levels. I'm not even really talking 14 cap (or whatever it is now), but once a player hits mid twenties even my belief is that the sim should at least be worthwhile for any type of intelligent player build.
Not possible?
First, I probably don't "know" anymore than anyone else on the issue.
But I mean, expecting a balanced sim when TEs have anywhere between 100 speed to 100 strength, QBs have anywhere between 100 speed and 100 throwing, then you have the occasional people littered throughout with 35-40 in every attribute, it's just not going to be balanced.
Regards the whole "I MEAN PLAYERS BUILT FOR LOW LEVELS"...the 100 speed / 50 agility player is going to be better than the 65/65 split. This is especially true at certain positions, like O-Line where the 100 strength 50 blocking player is going to do better than a player with 70 strength 70 blocking. DEs with 100 speed are going to trash the 8 speed OTs.
People already complained about the low level passing game...how can you expect it to be good when WRs have 100 speed, 50 agility, and 20 catching/jumping? How are they going to be balanced compared to a 100 catching, 50 jumping, 20speed/agl WR? Before level 40, it's too low to even remotely expect builds to round out.
Fair enough...
You know far more than p much anyone regarding the issue. I really do think that we've got to come up with some way of not fucking a player build for elite levels of competition, whilst remaining at least somewhat relevant at lower tiered levels. I'm not even really talking 14 cap (or whatever it is now), but once a player hits mid twenties even my belief is that the sim should at least be worthwhile for any type of intelligent player build.
Not possible?
First, I probably don't "know" anymore than anyone else on the issue.
But I mean, expecting a balanced sim when TEs have anywhere between 100 speed to 100 strength, QBs have anywhere between 100 speed and 100 throwing, then you have the occasional people littered throughout with 35-40 in every attribute, it's just not going to be balanced.
Regards the whole "I MEAN PLAYERS BUILT FOR LOW LEVELS"...the 100 speed / 50 agility player is going to be better than the 65/65 split. This is especially true at certain positions, like O-Line where the 100 strength 50 blocking player is going to do better than a player with 70 strength 70 blocking. DEs with 100 speed are going to trash the 8 speed OTs.
People already complained about the low level passing game...how can you expect it to be good when WRs have 100 speed, 50 agility, and 20 catching/jumping? How are they going to be balanced compared to a 100 catching, 50 jumping, 20speed/agl WR? Before level 40, it's too low to even remotely expect builds to round out.