Ok, so I have the beginnings of progression overrides uploaded to the test server, via outputs and packages, though it's pretty simple and simpy 5 pulldowns with receiver options. Additional items like "run" or "ditch" will require some changes to how things work, or some thinking on how to make them happen, since those things are currently entirely based on QB personal tactics and pressure.
I need to do some thinking about how to approach the playbook idea, though I think that'd be a good thing as well. I added a pulldown for "use default" that you have to change to activate the override option.
We've got a start on this, at the very least.
I need to do some thinking about how to approach the playbook idea, though I think that'd be a good thing as well. I added a pulldown for "use default" that you have to change to activate the override option.
We've got a start on this, at the very least.