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Forum > Pee Wee Leagues > Pee Wee Gold League > Gold Passing Stats of great import
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Gold team stats:

22.5% of passes have been completed over the first seven games.
1.77 yards were gained per passing attempt.
25% of all passing plays resulted in a hurry on the QB.
An additional 9% of all passing plays resulted in a sack.

Additional Passing facts for PW Gold:

Games Played 7 (or 32 teams times 7 games each)
Yards gained 4252
Completions 541
Passing Attempts 2404
Comp. Percent 22.5
Attempts per game 10.73
Yards per game 18.98
Yards per attempt 1.77
Yds / completion 7.86
Touchdowns 26
Interceptions 10
Hurried throws 602
Quarterback Sacks 218
 
deertagg
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pretty grim stats for the best of Pee Wee.
 
Kaerey
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Also it looks like there have been 280 Plays Disrupted, so if we can get a tally of DROPS we can get a number of Bad Throws as well based on Attempts - Completions - Drops - Plays Disrupted.
 
Donk3yMan
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Tbqh 22.5% completions better than I would have guessed. Still dreadfully awful
 
stwcjj
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Originally posted by Donk3yMan
Tbqh 22.5% completions better than I would have guessed. Still dreadfully awful


Yeah, but of that 22.5% how many are screens thrown for a loss/?
 
Thunder66
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Originally posted by deertagg
pretty grim stats for the best of Pee Wee.


Not at all, it just means everyone in Pee Wee Gold is running a passing defense!!! ...as such I bet the run game is wide wide open and averaging 15 yards a carry! O_o
 
nlthorne
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Honestly, I don't understand all the bitching. You honestly expect a lvl 1-7 player to complete every pass, or even 50%. The stats aren't there yet, simple as that. It was broken before and now finally the way it should be. Stop thinking of just PW passing, think of the passing game in general from 1-50/60. If you can complete 60%+ as a lvl 1 QB, what does that mean when the QB's would hit 50-60? Complete 100% of passes and give the D basically no chance? You guys need to get an overall perspective on this, and think past yourselves.
 
No Fear
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Passing always seems to get better as the season drags on.
 
nlthorne
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Originally posted by No Fear
Passing always seems to get better as the season drags on.


Exactly, when your QB actually starts getting some SP's into main att's. As a DC/OC I'm seeing more completions and better looking passes/reads this last week, and it will only get better. Everything will be fine when playoffs come around.
 
1kwerdna
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Originally posted by nlthorne
Honestly, I don't understand all the bitching. You honestly expect a lvl 1-7 player to complete every pass, or even 50%. The stats aren't there yet, simple as that. It was broken before and now finally the way it should be. Stop thinking of just PW passing, think of the passing game in general from 1-50/60. If you can complete 60%+ as a lvl 1 QB, what does that mean when the QB's would hit 50-60? Complete 100% of passes and give the D basically no chance? You guys need to get an overall perspective on this, and think past yourselves.


What you fail to notice is that the defenses get drastically better as one gets into the higher levels. This suggests that the percentages throughout all of dotball should not be nearly as variant as you say. Heck, I went to a HS game last week and the qb completed 8 out of 10. Nothing phenomenal but it would be greatly appreciated by
the peewee community.
 
Thunder66
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Originally posted by nlthorne
Honestly, I don't understand all the bitching. You honestly expect a lvl 1-7 player to complete every pass, or even 50%. The stats aren't there yet, simple as that. It was broken before and now finally the way it should be. Stop thinking of just PW passing, think of the passing game in general from 1-50/60. If you can complete 60%+ as a lvl 1 QB, what does that mean when the QB's would hit 50-60? Complete 100% of passes and give the D basically no chance? You guys need to get an overall perspective on this, and think past yourselves.


What should a rookie or freshman QB complete in the NFL/College 25%-30% (do you think they'd be drafted/played if that was the case??).

If the intention of GLB is for your QB to be 'average' (notice I don't say good or great) AT level 30-35, then WHAT THE HELL IS THE POINT OF PEEWEE FOOTBALL??? just scrap the entire peewee league system and be done with it, if players are not meant to be competitive(or even barely functionable) until level 30+.

I'd be happy if peewee QB's could even complete 40-50% of passes in peewee football (not dominant by any means), and if you bring in the level argument then I'll bring in the defensive level argument (how can level 1-7 CB's/LB's/SS's/FS's stop them or even get in a position any where near them in order to stop them ....I mean defensive vision at those levels is almost non existent in which case defensive players should be running round like 'REAL PEEWEE/POP WARNER' kids on defense or 'chickens with there heads cut off'.

I'm disapointed that people just accept this is how it SHOULD be or that this is how its MEANT to be.... if so I don't want to play a game like that!
Edited by Thunder66 on Oct 29, 2009 00:02:53
Edited by Thunder66 on Oct 28, 2009 23:20:44
 
ManOgwaR
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Originally posted by Thunder66
What should a rookie or freshman QB complete in the NFL/College 25%-30% (do you think they'd be drafted/played if that was the case??).

If the intention of GLB is for your QB to be 'average' (notice I don't say good or great) AT level 30-35, then WHAT THE HELL IS THE POINT OF PEEWEE FOOTBALL??? just scrap the entire peewee league system and be done with it, if players are not meant to be competitive(or even barely functionable) until level 30+.

I'd be happy if peewee QB's could even complete 40-50% of passes in peewee football (not dominant by any means), and if you bring in the level argument then I'll bring in the defensive level argument (how can level 1-7 CB's/LB's/SS's/FS's stop them or even get in a position any where near them in order to stop them ....I mean defensive vision at those levels is almost non existence in which case defensive players should be running round like 'REAL PEEWEE/POP WARNER' kids on defense or 'chickens with there heads cut off'.

I'm disapointed that people just accept this is how it SHOULD be or that this is how its MEANT to be.... if so I don't want to play a game like that!


+1
...if peewee passing was this bad in season 9 when I first started, I would have prolly quit this game by now
 
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Originally posted by ManOgwaR
+1
...if peewee passing was this bad in season 9 when I first started, I would have prolly quit this game by now


+1
You my man Blue!
 
airboss32
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From what I've seen, and I will be the first to say that I don't know exactly how Bort has the "hurry" coded, but it appears that is the main culprit.
I've gone over the games my team has played this season, and was surprised to see what a hurry looked like. In many cases, the player getting the credit for the hurry was still engaged with an o-lineman and at the LOS, yet the coding triggered a hurry and a bad throw.
My own DT's and NT's have 26, 25, 19, and 14 hurries already this season, and on many plays, I couldn't get how they were credited with a hurry when they were still in contact with a blocker and not past them on the way to the QB.
The hurries is what is killing passing, IMHO.
Our WR drops have gone way down as the season has progressed, which is to be expected, but until Bort reduced the bubble around the QB that triggers a hurry to a more manageable level, the passing woes will continue.
The yards per attempt stat is worthless......the only one that matters is completion % and yards per COMPLETION.
Again, my own QB isn't stellar, but he is averaging right at a 43% completion rate over the last 5 games, and averages right at 10 yards per completion. It's not as bad as everyone is making it out to be, IMHO.
Bort went a bit far with the coding on the hurries, but other than that, it looks about like it should to me.
Seriously, does everyone want the same passing proficiency in the Pee Wees that you see at the higher levels? How many PW players actually get moved up, as opposed to the number that are one season and done?
Teams other than Casual and PW cost 1000 flex points......do you really think Bort is gonna change things so that teams that cost less, therefore creating less cash flow for him, have similiar or equal stats as the upper level players and teams?
I agree the passing game does need to be addressed, but the threads about boycotting and making demands that Bort change the sim to suit PW ownersare ridiculous. I play several other online games and sims, and people making that kind of demand would either be shown to the door, or the owner/creator would just shut down that portion of the game entirely.
Identify the problem, present it to the mods, and see what happens. Making demands only hurts the cause.
 
PING72
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That was one of the main changes this offseason, the affect of hurries. BORT actually had it coded backwards for a long time...when a QB was pressured he threw a perfect Manning rocket-laser pass to the receiver. People were complaining, so now he made it so a hurry actually hurts the QB.

The problem is, PeeWee QB's could barely throw as is...now that they become even worse when hurried (which happens a lot in PeeWee with all the strength built and low agiligy/vision OL) they become retarded.
 
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