Multi-dimensional cap system (DISTORTING TIME AND SPACE BITCHES)
Each player, in addition to having a level, is given a "Class" that ranges from A (All level 1s, and consequentially the only players suitable for Pee-Wee) to Z, based on a many-factored assessment of that player's development. Classes A through S are essentially meant to be assigned to players that fall under qualification for the 38-and-under cap leagues. So that's 20 different possible Classes a player can progress through their journey to level 38, and each level-capped league (14, 18, 21) can be given a Class cap to go along with it (so like E, H, and J respectively).
Once they exceed level 38 S Class-capped leagues (likely when they sign to the 38-capped team and do their boosts), they become T-class, the Class indicative of players above level 38 who are, for a lack of a better term, "the worst players in uncapped leagues". The 7 remaining Classes of T through Z are devoted to labeling players of different "skill levels" in uncapped leagues, but now certain uncapped leagues like AA, AAA, and Pro would have caps on what Classes of players THEY could recruit. This is all very flexible so if Bort wanted to add higher caps he could just cap them at an "available" class letter World League would be capped at Z, as would Pro, but perhaps AAA would be capped at Y, and AA would be capped at X (and you could continue down into a more extended pyramid if you want to). Someone commented that WL and Pro aren't enough leagues to fit Z class players into - so yeah either Z Class is "very hard to achieve", or simply let AAA be capped at Z class. Either way.
Factors determining player class include but are not limited to:
#1-Total SP in build + Held + Available Points from Basic Equipment
#2-Sum of base attributes & SAs + Held + Available Points from Basic Equipment
#3-#1 minus #2
#3b-#1 divided by #2?
#4-Player Age
#5-# of boosts available
#6-Veteran Points
#7-think of more tbh
Class will be visible to all along with level, and the exact formula for it will not be given out. It's just something the users will have to fucking deal with because the whole point of this is to not allow people to game the system, to make conferences "16 teams deep", and to maybe offer a hand to recruiting in the current uncapped mess. Just finding eligible players can be quite a task because of how many levels the uncapped leagues span.
Obvious problem is obvious: narrowing down a formula. But:
Originally posted by Bort
I have been considering trying to get a formula worked out even if just for informational purposes, anyway. The problems relate to value of VA's and stored SP's.
He's already considering working out a formula for tying in total SP in build to level & league structure. This is only 2305273x more complicated
btw this entire idea is in response to:
Originally posted by Bort
If caps were not done by level, but by total build SP value, SSB wouldn't be quite so advantageous. It would also be more confusing.
Above Bort quotes & random tangential discussion about this kind of stuff can be found in http://goallineblitz.com/game/forum_thread.pl?thread_id=3343453
Each player, in addition to having a level, is given a "Class" that ranges from A (All level 1s, and consequentially the only players suitable for Pee-Wee) to Z, based on a many-factored assessment of that player's development. Classes A through S are essentially meant to be assigned to players that fall under qualification for the 38-and-under cap leagues. So that's 20 different possible Classes a player can progress through their journey to level 38, and each level-capped league (14, 18, 21) can be given a Class cap to go along with it (so like E, H, and J respectively).
Once they exceed level 38 S Class-capped leagues (likely when they sign to the 38-capped team and do their boosts), they become T-class, the Class indicative of players above level 38 who are, for a lack of a better term, "the worst players in uncapped leagues". The 7 remaining Classes of T through Z are devoted to labeling players of different "skill levels" in uncapped leagues, but now certain uncapped leagues like AA, AAA, and Pro would have caps on what Classes of players THEY could recruit. This is all very flexible so if Bort wanted to add higher caps he could just cap them at an "available" class letter World League would be capped at Z, as would Pro, but perhaps AAA would be capped at Y, and AA would be capped at X (and you could continue down into a more extended pyramid if you want to). Someone commented that WL and Pro aren't enough leagues to fit Z class players into - so yeah either Z Class is "very hard to achieve", or simply let AAA be capped at Z class. Either way.
Factors determining player class include but are not limited to:
#1-Total SP in build + Held + Available Points from Basic Equipment
#2-Sum of base attributes & SAs + Held + Available Points from Basic Equipment
#3-#1 minus #2
#3b-#1 divided by #2?
#4-Player Age
#5-# of boosts available
#6-Veteran Points
#7-think of more tbh
Class will be visible to all along with level, and the exact formula for it will not be given out. It's just something the users will have to fucking deal with because the whole point of this is to not allow people to game the system, to make conferences "16 teams deep", and to maybe offer a hand to recruiting in the current uncapped mess. Just finding eligible players can be quite a task because of how many levels the uncapped leagues span.
Obvious problem is obvious: narrowing down a formula. But:
Originally posted by Bort
I have been considering trying to get a formula worked out even if just for informational purposes, anyway. The problems relate to value of VA's and stored SP's.
He's already considering working out a formula for tying in total SP in build to level & league structure. This is only 2305273x more complicated
btw this entire idea is in response to:
Originally posted by Bort
If caps were not done by level, but by total build SP value, SSB wouldn't be quite so advantageous. It would also be more confusing.
Above Bort quotes & random tangential discussion about this kind of stuff can be found in http://goallineblitz.com/game/forum_thread.pl?thread_id=3343453
Edited by Jack Del Rio on Oct 6, 2009 19:30:33
Edited by Jack Del Rio on Oct 6, 2009 19:26:13