Originally posted by blankspace
Our defenders do have SA's in them; check out their builds as they are listed I believe. I want to say that the code isn't officially done (nothing is really finished until it's uploaded to the live server) so test are still being done but I don't think a LB with 10's across his SA tree is going to kill the QBs moral with one or two sacks.
As Bort said, Morale is constantly a changing factor throughout the plays, so it's no set number.
Just to be safe, could you guys possibly run a test where every defender has maxed every moral relevant ability? Trash Talk, Glare, Big Sack, Aura...if they have it, put it at 10. Just to see if the new increased morale effects can be "broken" by a massively organized, morale based defense.
Our defenders do have SA's in them; check out their builds as they are listed I believe. I want to say that the code isn't officially done (nothing is really finished until it's uploaded to the live server) so test are still being done but I don't think a LB with 10's across his SA tree is going to kill the QBs moral with one or two sacks.
As Bort said, Morale is constantly a changing factor throughout the plays, so it's no set number.
Just to be safe, could you guys possibly run a test where every defender has maxed every moral relevant ability? Trash Talk, Glare, Big Sack, Aura...if they have it, put it at 10. Just to see if the new increased morale effects can be "broken" by a massively organized, morale based defense.