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r8
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So the past few days I've been testing out the DPC to make sure it's ready for next season. I've been testing two things.

1) Trying to break it with "cheese" plays.
2) Make sure everything is working the way it is supposed to with "normal" plays.

I started by compiling a bunch of plays from users in the Defensive Coordinators forum - Big thanks to odg62, wrw47, San Diego Chargers, and PhoenixSunrise for their submissions - then created a few of my own for the "cheese" plays. Here's the results I have so far, and I'll update this post with more as I work on it more the next few nights.

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Florida Defense v Wasps Offense
http://test.goallineblitz.com/game/game.pl?game_id=561
Runs these 4 plays.
1. All HB Spy
2. All HB Cover Man on HB
3. LBs Spy DBs Cover on HB
4. LBs Cover DBs Spy on HB

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Florida Defense v Wasps Offense
http://test.goallineblitz.com/game/game.pl?game_id=563
Then this game used this play solely:
1. All LBs & SS HB Spy
CB1 Cover WR1 Man
CB2 Cover WR2 Man
FS Cover Man WR3 or HB

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Florida Defense v Wasps Offense

And finally this game, where all of the LBs were on HB Spy, and the rest were on coverage of some sort.
http://test.goallineblitz.com/game/game.pl?game_id=565

In all of these cases the running game was shut down TOO well. We're currently discussing options to change the HB Spy or possibly to remove it completely - don't worry, you can still run the M2M coverage on the HB to achieve nearly the same results without it being too powerful.

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Florida Defense v Wasps Offense

Next I tested two user-submitted plays. Both were "Overload" style rushes, one overloaded everyone on the left side, and one was a "Double Edge" style blitz.
http://test.goallineblitz.com/game/replay.pl?game_id=566

One particularly bad part you can see here from this game:
http://test.goallineblitz.com/game/replay.pl?game_id=566&pbp_id=146447

"Overload" blitzes seem to not work very well right now because the defensive players basically all trip over themselves.
 
r8
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Ok, starting the testing on the "normal" User submitted plays.

First test involves 3 plays that were zone based: http://test.goallineblitz.com/game/game.pl?game_id=604&mode=pbp
Second test with same 3 plays but CBs set to Close/Semi-Aggressive: http://test.goallineblitz.com/game/game.pl?game_id=605&mode=pbp

Originally posted by 1st Down vs Weak I WR In

Play Name: WRW's cover 1 robber
Link: http://picasaweb.google.com/lh/photo/PktdPQpj-4fleXSCHwoF2w?feat=directlink
Formation: 4-3 base as drawn up, but test with all
Offensive formation: base for the defense
Designed to stop: slants, drags, and posts; may also be effective vs. wheel routes out of the backfield


Originally posted by 2nd Down vs Singleback Cross Up

Play Name: ODG's Cover 2 under over
Play Link: http://s720.photobucket.com/albums/ww204/odg62/?action=view¤t=cover2underover.jpg
D Formation: 3-2-6
O Formation: 3wr
Designed to stop: medium to long passes
Other Notes: Man-Zone, everyone is covered with 4 guys keeping their eyes on the QB, straight coverage play.


Originally posted by 3rd Down vs Strong I Quick Hooks and Pro Set Curls

Play: WRW's Tampa 2 Base
Link: http://picasaweb.google.com/lh/photo/g4Q1JZHCVt4VbAf5y8DmXw?feat=directlink
Formation: 4-3
O Formation: any 2WR
Strong vs.: short WR passes, as it's functionally a cover 3 with the CBs each in a flat zone
Weak vs: strong-side running game, in the same way anything with a standard cover 2 presnap alignment is


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Next test uses these three plays: http://test.goallineblitz.com/game/game.pl?game_id=607&mode=pbp

Originally posted by 1st down vs Strong I Slam

Play Name: ODG's 3-4 inside blitz
Play Link: http://s720.photobucket.com/albums/ww204/odg62/?action=view¤t=3-4insideblitz.jpg
D Formation: 3-4
O Formation: 2WR
Designed to stop: Runs, but set up to still be relativity safe if its a pass


Originally posted by 2nd down vs HB Outside Handoff Singleback

Play Name: SDC's 46 Sam/Mike Blitz
Play Link: http://i152.photobucket.com/albums/s165/t_mac_kingjames/46SamMikeBlitz.jpg
D Formation: Version of the 46 (officially a 4-3 from the creator's options)
O Formation: Any 2 WR
Designed to stop: Basically anything. Plugs inside run left, outside right, and should generate decent pressure.


Originally posted by 3rd down vs Pro Set HB Sweep

Play Name: SDC's 3-4 Nickel OLB Blitz
Play Link: http://i152.photobucket.com/albums/s165/t_mac_kingjames/3-4NickelOLBBlitz.jpg
D Formation: Basically a 3-4 with a 3rd CB rather than a SS (officially a 3-3-5 from creator's options)
O Formation: SB 3WR, SG 3WR
Designed to stop: Get pressure on the QB on passing plays, but should be okay on runs (especially pitches).


Same three plays vs Basic offense (for more play variety): http://test.goallineblitz.com/game/game.pl?game_id=609&mode=pbp

tpaterniti edit

Originally posted by Nano Blitz (overload) vs heavy passing team

Play Name: tpaterniti's nano blitz
Play Link: http://i221.photobucket.com/albums/dd314/tpaterniti/NanoBlitz.jpg
D Formation: 4-3 with as many people in the same spot over the C and Gs as possible with both CBs in deep 2 zones
O Formation: Mostly pass
Designed to stop: N/A Designed to see if this would allow defenders through untouched before the QB could get rid of the ball a ridiculous percentage of the time. Tested after a concern about it was raised by a user.


Game: http://test.goallineblitz.com/game/game.pl?game_id=720 Resulted in no sacks 11 hurries. C build is below. Lots of hurries and pressure but of course men are wide open. I could try it with fewer blitzers to see if that is problematic.

Centre Rogers (Lv. 40 C)
Ht/Wt: 6'3", 299lbs


Attributes
Physical Attributes
Strength: 100
Speed: 48
Agility: 60
Jumping: 20
Stamina: 100
Vision: 60
Confidence: 60

Football Skills
Blocking: 100
Catching: 10
Tackling: 10
Throwing: 10
Carrying: 10
Kicking: 10
Punting: 10

No SAs or VAs

Originally posted by Nano Blitz 2 (overload) vs heavy passing team

Play Name: tpaterniti's nano blitz 2
Play Link: http://i221.photobucket.com/albums/dd314/tpaterniti/NanoBlitzZone.jpg
D Formation: 3-4 with as many people in the same spot over the C and RG as possible with enough people in coverage not to give up an easy dump off each time: Mostly pass.
Designed to stop: N/A Designed to see if this would allow defenders through untouched before the QB could get rid of the ball a ridiculous percentage of the time. Tested after a concern about it was raised by a user.


http://test.goallineblitz.com/game/game.pl?game_id=726 Same teams as before with a more likely blitz scenario. There are 3 guys blitzing the RG lined up over top each other. I even threw in a SS delay to see if the RG would see him and release some of the blitzers in front of him but he didn't. The C build is the same as above. Here is the G build.

RG Rogers (Lv. 40 G)
Ht/Wt: 6'3", 297lbs


Attributes
Physical Attributes
Strength: 90
Speed: 60
Agility: 60
Jumping: 20
Stamina: 100
Vision: 60
Confidence: 60

Football Skills
Blocking: 90
Catching: 10
Tackling: 10
Throwing: 10
Carrying: 10
Kicking: 10
Punting: 10

No VAs or SAs.
Last edited Apr 13, 2009 19:18:32
 
OttawaShane
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I'm of two minds on the HB Spy thing. Firstly, it really may not be needed with the M2M option, I just don't see using it very much - I'd rather assign a defender to M2M on the HB and if he's not going on a route, then blitz or pick up another receiver.

But that having been said - anyone who is going to put everyone on HB spy is obviously leaving a lot of other options open for the offence. I don't see it winning any football games, so let them use it and lose.

 
AngryDragon
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LOL, this play was weird.

http://test.goallineblitz.com/game/replay.pl?game_id=561&pbp_id=145601
 
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http://test.goallineblitz.com/game/replay.pl?game_id=566&pbp_id=146447
so with this one the LT is able to block all four players still, i can understand maybe the first 2 but the why don't the other 2 just zoom right by
 
NiborRis
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If you want to create a defense that sells out against the run, shouldn't you be able to? I mean, there were still plays with runs better than a yard, so it's not a complete hammer. As long as they get burned hard by the pass this might be okay; that's a lot of defenders keying on the HB. Heck, what about a QB run as well, are the HB spy tuned defenses any good against those?

I'm not convinced this is an indication of a problem with HB spy.
 
TehKyou
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Originally posted by 35Foxtrot
http://test.goallineblitz.com/game/replay.pl?game_id=566&pbp_id=146447
so with this one the LT is able to block all four players still, i can understand maybe the first 2 but the why don't the other 2 just zoom right by


The LG is helping ... still, its 4 on 2
 
Cactus71
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what was the point of a HB spy anyways?
 
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Originally posted by TehKyou
Originally posted by 35Foxtrot

http://test.goallineblitz.com/game/replay.pl?game_id=566&pbp_id=146447
so with this one the LT is able to block all four players still, i can understand maybe the first 2 but the why don't the other 2 just zoom right by


The LG is helping ... still, its 4 on 2


exactly at least one should get in there
 
foshizzel17
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Originally posted by Cactus71
what was the point of a HB spy anyways?




A more powerful version of Run focus, but if the HB goes into a pass route they arent fooled as much
 
Cactus71
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Originally posted by foshizzel17
Originally posted by Cactus71

what was the point of a HB spy anyways?




A more powerful version of Run focus, but if the HB goes into a pass route they arent fooled as much


and they didn't expect that to be abused lol
 
Forbin
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Why not just limit the # of spies to 1? That's realistic.


Although, it is true, if a team always runs Strong-I on 1st down, and every single time it's a run, the defense would definitely key on that IRL, and stuff it big time. This forces offenses to run multiple plays from each formation and each situation, to cover their ass.

That's a good thing - if, and ONLY if the currently shitty offensive plays are actually worth a shit next season, which remains to be seen.
 
tautology
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Originally posted by AngryDragon
LOL, this play was weird.

http://test.goallineblitz.com/game/replay.pl?game_id=561&pbp_id=145601


HB was well covered. WRs seemed to have some room though...

0_0
 
timthorn
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Originally posted by tautology
Originally posted by AngryDragon

LOL, this play was weird.

http://test.goallineblitz.com/game/replay.pl?game_id=561&pbp_id=145601


HB was well covered. WRs seemed to have some room though...

o_O


Funny part is the HB remained well covered after the Pass. That is a whole lot of failed vision checks.
 
Malachorn
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Originally posted by r8
So the past few days I've been testing out the DPC to make sure it's ready for next season. I've been testing two things.


Shouldn't all of this have happened a lot sooner?
Also, just out of curiosity, is there any greasemonkey script that would let you take the plays that you have from the test server and save them to the regular server?
...the regular greasemonkey scripts will work for that, right?
 
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