User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Tactics Discussion > NYGfan303's Guide to Special Teams
Page:
 
NYGfan303
offline
Link
 
▓NYGfan303's Guide to Special Teams▓ PM ME TO JOIN THE ST FORUM

Special teams is often an overlooked part of the game. A good special teams will can give your team 6-10 extra touchdowns per season, and can start your drives out with better field position. If you look at the team stats for your league, many of the best teams will probably rank high in KR and PR average.

Part I: Choosing a Returner

There are a couple of different positions that work well for returners. CB's and WR's are the most common, but HB's and FB's return. I recommend choosing a WR or HB. Why not CB? Because of the SA's. WR's and HB's have better special attributes for returning than CB's do. In order, I would choose my returner to be a WR, HB, CB, then something else. Something else can be any other player that falls under good kick returning criteria. I have seen FB's, TE's, Safetys, and DE's who have been successful at returning kicks.

But build is more important than position for a KR/PR. You should get someone who is very high in speed and agility. This is how I think that a returner should be built from the beginning.

When you roll your player, you will want to get a 17+ in speed. You should than put all SP's into speed while training agility. Once speed hits the soft-cap, you should put all SP's into agility while training vision. After agility is soft-capped, soft-cap vision. While this is happening, you should train on intense so you can train carrying and strength at the same time. Eventually, speed should get to third soft-cap, agility to third or second, vision to second or first (first is usually good enough), while getting strength and carrying to 30+.

Other build advice: Never have agility and speed be over than ten apart; stamina does not need to be more than 20; you should start putting points into SA's around level 20; run on elusive or combo; since you won't play a lot of plays, always play on hard.

Part II: Setting up the Kick Return Team

This is the most important factor of a successful return. No matter how good the returner is, he will never do well without good blocking in front of him. On the kick return team, you should fill up ten spots on the depth chart. The order that they are in will determine where they line up on the field. This is where they will line up: http://stupitasso.webs.com/images/kickoff.jpg .

Positional Breakdown

1,2, and 3: This is the blocking wedge. They will start out right in front of your kick returner. They must have some speed and agility, because they will have to run with your returner for a little while. Blocking is not super-important, because your returner will get past them pretty soon. A good idea is to make them TE's, FB's, and WR's with high strength.

4,5, and 6: These should be your best blockers. They will have to hold their blocks for a while, so they should have the highest combination of strength and blocking. Out of all of them, the 4 can be the weakest because he blocks the kicker. They are usually centers and left guards.

7 and 8: This position is all about timing. If you put a player with high blocking, 30-35 speed, and 25-35 agility, they will get to the player they are supposed to be blocking at the right time. It is a good place to put lineman and FB's.

9 and 10: Great vision is very important here. They will often go up against fast players, so they should have good agility and vision to get to the guy before he gets past him. For a 9 and 10, the agility/vision attribute matters much more than there position. Any player could play here.

Remember, position does not matter as much as build. A 1-3 should be high in speed and have decent strength/blocking. A 4-6 should have very high strength and blocking. A 7-8 should have high blocking, 30-35 speed, and 25-35 agility. A 9-10 should have high vision and agility.

What it Should Look Like

Here we will look at a good kick return, and then analyze it. Here is the return: http://goallineblitz.com/game/replay.pl?game_id=142108&pbp_id=7546786 (This is not one of my teams, it is a random one with a good kick return)

First, the returner. You can tell that he is fast and agile by his cuts that he makes. He is probably running on elusive or combo, which is what I think is the best. He also has good vision and was able to find a hole.

There was a big gap between the wedge and the returner, but that is just because it was a deep kick. As you can see, the 1-3 don't need great blocking. Even if the kick is kicked far, they do not engage their blocks until the returner comes near.

The 4-6 jobs are simple. The 4 blocks the kicker, and the 5 and 6 just block whoever they see first. The people who are blocked by the 5 and 6 are usually the ones on the right and left of the kicker.

The 7 and 8 have a hard job. It is their duty to block the person on the inside. The 8, lenny lenny, might have gone to the wrong guy. But it turned out ok. The 7, shon, made the right move by going to the inside guy.

The 9 and 10 go to whichever person the 7 and 8 do not pick up. They both did a good job of getting to their man and blocking him the whole time. The 10 even moved his person out of bounds.

Part III: Setting up the Kick Off Team

A kick off team is very important. A very dominant kick off team can force their opponents to start their drives around their own 30 yard line. Just like kick returns, there are ten spots on the depth chart to fill up. Once again, they look like this: http://stupitasso.webs.com/images/kickoff.jpg .

Positional Breakdown

1 and 2: The main point of the 1 and 2 is to distract others from getting to the 3 and 4. They should have decent speed and high strength. A good position for a 1 and 2 is a LB or DE.

3 and 4: They have the best chance of getting to the returner. You want them to get down the field as fast as you can and get to the ball carrier. They should have a little tackling, but they don't need much more than maybe 25. The best position is CB, but a safety can work if they are fast enough.

5 and 6: Speedy players are good here. They can use their speed to slip by blockers. I have them be the CB's and safetys who were too slow to the 3 and 4's.

7 and 8: They should be fast and have good tackling. I would recommend using LB's and safetys.

9 and 10: I would pretty much use the same people that you would use for a 1,2,7, or 8.

Like kick returning, build counts over position. A 1-2 should have high strength and some speed. A 3-4 should be very fast. A 5-6 should be fast and agile. A 7-8 should be fast and good at tackling. A 9-10 should have a good mix between speed, agility, and strength.

What it Should Look Like

This is and example of very good kick return coverage: http://goallineblitz.com/game/replay.pl?game_id=160520&pbp_id=8238839 (once again, not my team. I don't know each players attributes, but they looked pretty good)

The 1-2 do a good job of going straight down the field and distracting the blockers away from the 3 and 4. They make a gap through which the 4 will eventually come through untouched.

The 3-4 close in on the returner when he tries to come up the middle. The 4 goes in for the tackle, and ends up bringing the ball carrier down at the 35.

The 5-6 come in at the end and pretty much just help surround the returner. That way, the returner will not get away if he breaks the first tackle.

The 7-10 are still back a bit at the end of the play, but that is what will usually happen. Having them back there is helpful though, as they will often be the ones to bring down the ball carrier if the makes it through the first wave of people. The 7-10's are the ones who can save your team from letting up a kick return.

Part IV: Setting up the Punt Returning Team

The punt returning team is very important, even more important than the kick return team. During a game, you will have many more chances at punt returning than kick returning. Punt returns are a lot more common. Take a look at the team stats for your league. I bet that the team who leads in PR's has at least two times as many PR's as the team leading in KR's has KR's. Just like kick returning, your depth chart should have ten people. The players will line up like this: http://stupitasso.webs.com/images/punt.old.jpg .


Positional Breakdown

1,2,3, and 4: These should be your best blockers. Most of the time, the punt returner will try to run up the middle. You will want the 1-4 to be able to hold their blocks for a long time. The best people for this job are your linemen with the highest strength and blocking, probably centers and guards.

5 and 6: They are pretty much the same as the 1-4 position, but sometimes they will try to go back far and try to block the people behind the returner. They should be lineman with a little bit of vision and agility. I usually use run blocking lineman like right guards and right tackles.

7: The seven stands in the middle of the field and must maneuver a little bit to get to the man he is trying to block. He should be like a 5 and 6, but faster. A good position for this is a blocking TE or a blocking FB.

8: This is going to be the fastest person on your punt return team. He will either get one of the people coming in from the outside, or he will serve as a lead blocker for the returner if the people from the outside are blocked. He should be fast and have a little bit of strength and blocking. 8 is a good place to put a fast FB or a TE that was built for receiving.

9 and 10: This is the hardest position on the punt return team. They will need to be fast and good blockers. This can be a good place for FB's, TE's, fast linemen, and even strong WR's.

Still, the golden rule is build over position. A 1-4 should just have very high strength and blocking. A 5-6 should have high blocking and strength, but also a little bit of vision and agility. A 7 should have a good balance of speed, strength, and blocking. An 8 should have high speed and agility with some strength. A 9-10 should have a good mix of speed, agility, strength, and blocking (sort of like a 7, but 9-10's should be slower and stronger).

What it Should Look Like

Here is an example of a good punt return: http://goallineblitz.com/game/replay.pl?game_id=162055&pbp_id=5995177 . (not my team)

The 1-4 do a very good job of containing everyone in the middle. They don't let the people from the other team get through and surround the returner.

The 5 ends up dropping back and blocking the man behind the returner. This is a good example of why the 5 and 6 need some speed. The 6 pretty much just goes into the middle and helps block a few guys.

The 7 does what the 5 does and blocks a guy behind the returner. This might not look to helpful, but the person he is blocking is very fast. If the 7 does not block the man behind the returner, he can catch up to the returner and bring him down from behind while he is juking.

The 8 serves as a FB for the punt returner. He gets in front of the returner and blocks the first person who gets in his way. This is one of the more important jobs of the punt return team.

The 9 and 10 do not do a good job. They are too slow, so they get beat right when the ball is snapped. Luckily, the people they were supposed to be blocking didn't bring down the returner. Having a slow 9 and 10 is usually the main problem teams have when they are returning.

Part V: Setting up the Punting Team

Having a good punter mixed with a good punt return team is very helpful. If your on your own 40, your punt punts the ball 45 yards, you hold them to a 10 yard return, then the other team now has to start at their own 25. That's not too bad after having been stopped at your own 40. Here is a diagram of where the players will line up on the field: http://stupitasso.webs.com/images/punt.old.jpg . It looks like this picture was taken in season four, because the bug is there that shows to long snapper in the other teams color. This is where it gets confusing. On that diagram, the 1 has now been replaced by the long snapper position. On the depth chart, the 1 will be where the 2 is on the diagram. The 3 will be where the 2 is, and so on.

Positional Breakdown
Note: Except for the long snapper, I am going to go by the numbers on the diagram.

LS: This is the long snapper. He really does not do much on punts. My advice is to make him the backup center. Its a good way to get him some more XP.

2,3,4,5, and 6: They should be fast. When the kick is in the air, everybody on the field runs back towards it. When the blockers on the other team run back, you want the 2-5 to be so fast that they get past the blockers before they turn around. This is a good place for safety's, CB's, and even fast LB's.

7: This is the most important part of the punt return team. The 7 should be whoever is the fastest player on your team. A lot of the times, the 7 will line up directly over the 5 and get through everyone untouched at the beginning of the play. I like to make the 7 whoever the returner on your team is.

8 and 9: Speed. The 7,8, and 9 have a good chance of getting to the ball carrier early and bringing him down. This is another good spot for CB's, Safety's, and WR's.

10: The 10 should be strong and fast. Him, the LS, and the P will all be the last line of defense if the returner gets past everyone else. LB,DE, and DT are good positions for a 10.

These are the attributes for each spot. A LS can be pretty much anyone who is kind of strong. A 2-6 should have speed and decent strength. A 7,8, and 9 should be very fast. A 10 should have very high strength and tackling.

What it Should Look Like

There is very good punt coverage on this play: http://goallineblitz.com/game/replay.pl?game_id=167801&pbp_id=8899353 (this time, it is my team. i'm the 7 on the punting team).

LS: He just snaps the ball, then sits back there. There is not a lot of action for him on punts.

The 2-6 all do a good job of getting past their blockers. If the 7,8, and 9 did not tackle the returner, I am confident that one of the 2-6's would.

This is a very good example of what I was talking about earlier. The 7 lines up behind the 5, gets through everyone untouched, and makes the tackle.

The 8 and 9 do a very good job of getting to the returner. The 9 got blocked near the end, but the 8 was in there if the 7 missed his tackle.

The 10 was in the back, but he was there if there in case the returner tried to go up the sideline.

Part VI: Q&A

Q: Is it true that special teams take up a lot of energy?
A: Unfortunately, yes. I have a lvl 19 CB with 30 Stamina. He plays about 60 plays a game, including special teams. He ends each game with about 10 energy.

Q: Since it takes up lots of energy, should I still put in my starters on special teams?
A: It is up to you. The more starters you put in, the better you special teams will be. A good idea is to only put in starters with a high enough stamina. Your special teams can be a mix of starters and back up players.

Q: Can I put in different players on punt and kick returns?
A: Currently not. The punt and punt return players must be the same as the kick and kick return players. Hopefully this will get changed soon.

Q: Do you recommend setting your team up for punts or kicks?
A: That is up to you. Punts might look better because most teams have more PR TD's than KR TD's. But if you look closely, a lot of teams get their punt return touchdowns when they play against gutted teams. I say to set your team up for whatever they would be better at.

Part VII: Disclaimer

Thanks for reading the guide. All of the information in this guide is accurate up to the end of season 5. I can not guarantee good results for games played any time after season 5, day 40. Any part of this guide can not be posted anywhere without permission of NYGfan303. You can get permission by PMing him here: http://goallineblitz.com/game/new_message.pl . Also, special thanks to the GLB Guides private forum and to Catullus 16 for sending me some updated punting pics.

Answer to the Most Frequently Asked Question

Lately, I have been getting a lot of people asking "Why are my players coming out in the wrong places"? Well, that is because of the players energy. To fix this, just go into the advanced energy tactics, go to special teams, and set all of the ST Energy to min of 1 and return at 1. That should make the players come out in the right spots. Another problem could be having over 10 people on the ST depth charts. Hope that helps.

PM ME TO JOIN THE ST FORUM
Last edited Feb 5, 2009 19:34:35
 
Link
 
This a cool thread and it's good to see players putting this kinda time into helping people out.
 
Brett Snyder
offline
Link
 
Yeah bro this helps me alot. Ive been wondering when i can start just recruiting players for specials teams. I think its very important when playing a game of feild position. Thanks bro
 
Muensterman
offline
Link
 
Nice threat but I have one question: The depth chart for kickoff and punting is the same, right? So if I set my fastest players for kickoff at the 3-4 positions, the fastest player won't at position 7 for punting. What do you suggest?
 
Brett Snyder
offline
Link
 
Originally posted by Muensterman
Nice threat but I have one question: The depth chart for kickoff and punting is the same, right? So if I set my fastest players for kickoff at the 3-4 positions, the fastest player won't at position 7 for punting. What do you suggest?


i had same question
 
jrsmith099
offline
Link
 
I think his idea is you chose which ever you'll use more and plan that way first. So if you play on scoring more, then use the kickoff, but if you plan on punting more, then plan that way.

Though it would have been more thorough to have suggestions for a combo set up.
 
slyraje
offline
Link
 
Hopefully we'll have a separate depth chart lineup for each return team sometime soon.
 
NYGfan303
offline
Link
 
Originally posted by slyraje
Hopefully we'll have a separate depth chart lineup for each return team sometime soon.


+500 I've been waiting for that for a while.
 
Black Peter
offline
Link
 
Sticky or Wiki worthy, IMO.
 
joemiken
offline
Link
 
Pretty good guide, but I'm not a big fan of offensive/defensive starters on special teams. I'd rather they conserve their energy for offense/defense than using it on a return/kickoff squad. Now, if you don't have the depth to run all backups on ST, then I agree with your idea of using high stamina players on ST first.

The one thing I've seen a lot of teams do is put defensive players on return squads and offensive players on kickoff teams. Ideally, you want your STers to excel in the thing they're on the field to do (kickoff teams tackle, return teams block).

Hopefully the player positions for the punt/kick return teams will get fixed next season. I hate putting o-linemen in the 1-3 spots because while they're the middle of a punt return team, they're the back wedge on a kick return team.
 
Adey
offline
Link
 
Originally posted by NYGfan303
Originally posted by slyraje

Hopefully we'll have a separate depth chart lineup for each return team sometime soon.


+500 I've been waiting for that for a while.


same.
 
Link
 
very well put....
Thanks
 
Canadaleaf
offline
Link
 
thank you for this guide
 
Brett Snyder
offline
Link
 
Originally posted by Canadaleaf
thank you for this guide


word
 
odt
offline
Link
 
I've tried setting up my depth chart something similar to what you're saying here, but I noticed that sometimes the guy I had a 4 is put at 7 or something like that. Do other people have this problem as well.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.