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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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Lince
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Greed of Fame: Whenever a mate with same position or QB fails its job (misses tackles, drops the ball, fumbles, causes loss of yards) this player has a chance of 2% per level to gain a 5% bonus to his primary attributes in the next action. If chance triggers the player will also get 5 bonus fame points per trigger.
 
talmon
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QB Second Roll: When a QB throws a interception or a fumbles happens you have a 2% bonus to stop them from getting a TD or cause a fumble.
 
ryan_grant-25
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Originally posted by Staz

Pure focus(ryan_grant-25):
DE is always concentrating on the QB, right when that ball moves the DE was already up and moving. +x% chance to work




cool, my idea got implemented, (just different wording) jump snap.
Last edited Mar 4, 2009 18:30:38
 
Staz
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I think this one actually:

Defensive (General):
-Anticipate Snap Count (Ballsdeep69): For Defensive Players - Increases player's chance to jump the snap, increasing his chance to beat his man, by 3%. Increases chances of jumping offsides by 1% (Did some editing on original idea)
 
ryan_grant-25
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hmm, we seemed to have the exact same thing, when did he post his?
 
zhaoyun707
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We need Reach tackle because in Real NFL you see Linebackers and Defensive linemen getting block and trying to grab the ball carrier to bring him down.
 
bubbamastiff
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i personally love all the ideas here!
plus there should be a bonus for a RB jumping ability on the goalline too!
 
Staz
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Originally posted by ryan_grant-25
hmm, we seemed to have the exact same thing, when did he post his?


Not sure, could look through the 22 pages lol
 
Staz
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Looks like I need to redo all this stuff, blah. lol
 
TehKyou
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Sorry if any of this has been brought up before.


Sly Fox (QB only) - This QB does all the little things to trick defenders into hesitating. Each level of Sly Fox has a +3% chance against defenders vision checks. Example: looking off defenders, hiding behind blockers before breaking out for a run etc. (Requirements: level 40, 6 points in field general)

Golden Legs (QB only) - Each level of Golden Legs gives the Quarterback a +1% boost to speed, agility, break tackle chance, and fake chance when running from the QB position. (requirements: 50 speed 40 carrying)

Whirlwind Runner - Each level of Whirlwind Runner gives the player a +2% chance of the Spin SA activating as well as a +2% chance of the spin succeeding (Requirements: 50 agility 50 carrying, 6 Spin SA)

Catch in Traffic - Each level gives a +3% chance to hang onto the ball when hit in the middle of a catch attempt (requirements: 50 catching and carrying, level 40)

Rooted to the Spot - Each level gives a +1% chance to resist being pancaked or pushed backwards. (works for reverse pancakes as well) Requirements: 225 pounds, 50 strength.

Seal the Edge (TE only) - This Tight End knows how to make life easy for running backs. Each level of Seal the Edge gives the TE a 1% boost to speed, agility, and blocking when run blocking. Must be playing in the TE position. Requirements: 50 blocking

Shed Weight - This player hates people hanging all over him. Each level of Shed Weight gives a +3% chance to break away from defenders dragging him down. (Requirements 50 strength)

Dear Life Clinger - When this player misses a tackle he is able to hang on till death (figuratively speaking). Each level of Dear Life Clinger gives a +2% chance drag the ball carrier when missing a tackle. (Requirementsz: 40 tackling)

Rip the Ball - This vet takes advantage of opportunities. Each level of Rip the Ball gives a +3% chance to force a fumble when tackling a ball carrier who is currently being dragged. (Requirements: 50 Vision, Strength, and Tackling)

Pocket Crusher - This defender can destroy the QBs safety zone. Each level of Pocket Crusher gives the player a +2% boost to pushing blockers back as well as a boost to the distance the blockers are pushed back. Must be using Power Rush settings. (Requirements 50 strength, 250 lbs)


STAZ
http://goallineblitz.com/game/forum_thread.pl?thread_id=2067484
Heres a thread I made awhile ago about changes to current VAs, I never noticed you had a section for them on your original post
Last edited Mar 15, 2009 08:52:54
 
-Cory G.-
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"Mask the D" - This defender knows how to mask their coverage before the snap.

The best DBs and LBs confuse the QB before the snap (see '08 USC or the '06 Patriots for good examples). Could force the QB to misread the defender (+2% or +3% chance the QB will throw to a well-guarded receiver), or else just effect the QB's: confidence, vision, and/or morale. Should trigger more in Zone coverage.

(Could also potentially increase the chance of a RB/FB/QB running toward the defender, but that's getting a bit complicated)
 
Staz
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Originally posted by -Cory G.-
"Mask the D" - This defender knows how to mask their coverage before the snap.

The best DBs and LBs confuse the QB before the snap (see '08 USC or the '06 Patriots for good examples). Could force the QB to misread the defender (+2% or +3% chance the QB will throw to a well-guarded receiver), or else just effect the QB's: confidence, vision, and/or morale. Should trigger more in Zone coverage.

(Could also potentially increase the chance of a RB/FB/QB running toward the defender, but that's getting a bit complicated)


With the way the game is designed, this won't work. Cover 1-2-0 are all pretty obvious, and from what I gather, QBs don't do pre-snap reads.
 
sckbleh
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-Big Hands (GG): If this player is playing QB and is sacked, and the sack results in a fumble, he gets a 5%/level chance to re-roll the fumble roll. Prereq: 40 Carrying. (QB position only)(Ken1)

this is listed as a 4-star idea in the OP but seems pretty overpowered. How about 3%/level?
 
Staz
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That was one suggested last season, and I'm contemplating removing it. In terms of the rerolls though, isn't 5% the general consensus?
 
Makalele
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Wounded Bear - While many players lose heart after a loss, some get fired up and look to take their anger out on their next opponent. In the game following a loss, this player gains +[some flat amount or % modifier] to their confidence and stamina attributes.
 
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